Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
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@@ -44,7 +44,7 @@
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<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30" severlimbsprobability="0.5"/>
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</limb>
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<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
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