Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
This commit is contained in:
@@ -26,7 +26,7 @@
|
||||
<!-- lower yaw -->
|
||||
<limb id = "1" radius="20" height="240">
|
||||
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
|
||||
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
|
||||
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50" severlimbsprobability="0.8"/>
|
||||
</limb>
|
||||
|
||||
<!-- body -->
|
||||
|
||||
Reference in New Issue
Block a user