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@@ -239,7 +239,7 @@ namespace Barotrauma
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for (int i = 0; i <3 ; i++ )
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{
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Vector2 position = pathCells[Rand.Range((int)(pathCells.Count * 0.5f), pathCells.Count - 2, false)].Center;
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WayPoint wayPoint = new WayPoint(new Rectangle((int)position.X, (int)position.Y, 10, 10));
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WayPoint wayPoint = new WayPoint(new Rectangle((int)position.X, (int)position.Y, 10, 10), null);
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wayPoint.MoveWithLevel = true;
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wayPoint.SpawnType = SpawnType.Enemy;
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}
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@@ -454,7 +454,7 @@ namespace Barotrauma
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if (placeWaypoints)
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{
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WayPoint newWaypoint = new WayPoint(new Rectangle((int)pathCells[0].Center.X, (int)(borders.Height + shaftHeight), 10, 10));
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WayPoint newWaypoint = new WayPoint(new Rectangle((int)pathCells[0].Center.X, (int)(borders.Height + shaftHeight), 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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WayPoint prevWaypoint = newWaypoint;
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@@ -471,7 +471,7 @@ namespace Barotrauma
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}
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if (i >= pathCells.Count) break;
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[i].Center.X, (int)pathCells[i].Center.Y, 10, 10));
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[i].Center.X, (int)pathCells[i].Center.Y, 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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if (prevWaypoint != null)
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{
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@@ -481,7 +481,7 @@ namespace Barotrauma
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prevWaypoint = newWaypoint;
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}
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[pathCells.Count - 1].Center.X, (int)(borders.Height + shaftHeight), 10, 10));
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newWaypoint = new WayPoint(new Rectangle((int)pathCells[pathCells.Count - 1].Center.X, (int)(borders.Height + shaftHeight), 10, 10), null);
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newWaypoint.MoveWithLevel = true;
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prevWaypoint.linkedTo.Add(newWaypoint);
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