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@@ -94,7 +94,6 @@ namespace Barotrauma
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case NetworkEventType.KillCharacter:
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return true;
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case NetworkEventType.ImportantEntityUpdate:
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int i = 0;
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//foreach (Limb limb in AnimController.Limbs)
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//{
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//if (RefLimb.ignoreCollisions) continue;
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