Sync character collider rotation, try to make collider face the main limb by instantly flipping it if the angle's too wide, client-side ragdoll correction is more aggressive

This commit is contained in:
juanjp600
2017-12-12 17:58:49 -03:00
parent 7ce93d2e1f
commit 23b220b6af
6 changed files with 41 additions and 22 deletions
@@ -1258,7 +1258,7 @@ namespace Barotrauma
return;
}
subBody.MemPos.Insert(index, new PosInfo(newTargetPosition, sendingTime));
subBody.MemPos.Insert(index, new PosInfo(newTargetPosition, 0.0f, sendingTime));
}
}