Sync character collider rotation, try to make collider face the main limb by instantly flipping it if the angle's too wide, client-side ragdoll correction is more aggressive
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@@ -1258,7 +1258,7 @@ namespace Barotrauma
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return;
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}
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subBody.MemPos.Insert(index, new PosInfo(newTargetPosition, sendingTime));
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subBody.MemPos.Insert(index, new PosInfo(newTargetPosition, 0.0f, sendingTime));
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}
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}
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