Unstable 0.14.5.0

This commit is contained in:
Markus Isberg
2021-06-14 17:53:42 +03:00
parent 1f3e588fcd
commit 23a7c37eee
25 changed files with 254 additions and 259 deletions
@@ -525,7 +525,15 @@ namespace Barotrauma
public string GetOptionName(string id)
{
return Prefab == null ? OptionNames[id] : Prefab.OptionNames[id];
if (Prefab == null)
{
if (OptionNames.ContainsKey(id)) { return OptionNames[id]; }
}
else
{
if (Prefab.OptionNames.ContainsKey(id)) { return Prefab.OptionNames[id]; }
}
return string.Empty;
}
public string GetOptionName(int index)
@@ -37,7 +37,14 @@ namespace Barotrauma
private static bool IsThalamus(MapEntityPrefab entityPrefab, string tag) => entityPrefab.HasSubCategory("thalamus") || entityPrefab.Tags.Contains(tag);
public WreckAI(Submarine wreck)
public static WreckAI Create(Submarine wreck)
{
var wreckAI = new WreckAI(wreck);
if (wreckAI.Config == null) { return null; }
return wreckAI;
}
private WreckAI(Submarine wreck)
{
Wreck = wreck;
Config = WreckAIConfig.GetRandom();
@@ -2990,11 +2990,14 @@ namespace Barotrauma
Spawner.AddToRemoveQueue(this);
}
public void DespawnNow()
public void DespawnNow(bool createNetworkEvents = true)
{
despawnTimer = GameMain.Config.CorpseDespawnDelay;
UpdateDespawn(1.0f, ignoreThresholds: true);
Spawner.Update();
if (createNetworkEvents)
{
Spawner.Update();
}
}
public static void RemoveByPrefab(CharacterPrefab prefab)
@@ -627,7 +627,10 @@ namespace Barotrauma
Kill();
}
#if CLIENT
selectedLimbIndex = -1;
if (CharacterHealth.OpenHealthWindow != this)
{
selectedLimbIndex = -1;
}
#endif
}
@@ -154,5 +154,22 @@ namespace Barotrauma.Extensions
{
if (value != null) { source.Add(value); }
}
/// <summary>
/// Returns whether a given collection has at least a certain amount
/// of elements for which the predicate returns true.
/// </summary>
/// <param name="source">Input collection</param>
/// <param name="amount">How many elements to match before stopping</param>
/// <param name="predicate">Predicate used to evaluate the elements</param>
public static bool AtLeast<T>(this IEnumerable<T> source, int amount, Predicate<T> predicate)
{
foreach (T elem in source)
{
if (predicate(elem)) { amount--; }
if (amount <= 0) { return true; }
}
return false;
}
}
}
@@ -599,7 +599,7 @@ namespace Barotrauma
if (c.IsDead)
{
CrewManager.RemoveCharacterInfo(c.Info);
c.DespawnNow();
c.DespawnNow(createNetworkEvents: false);
}
}
@@ -783,7 +783,7 @@ namespace Barotrauma.Items.Components
case "set_fissionrate":
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
{
targetFissionRate = newFissionRate;
targetFissionRate = MathHelper.Clamp(newFissionRate, 0.0f, 100.0f);
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
#if CLIENT
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
@@ -793,7 +793,7 @@ namespace Barotrauma.Items.Components
case "set_turbineoutput":
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
{
targetTurbineOutput = newTurbineOutput;
targetTurbineOutput = MathHelper.Clamp(newTurbineOutput, 0.0f, 100.0f);
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
#if CLIENT
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
@@ -359,7 +359,7 @@ namespace Barotrauma.Items.Components
{
//other junction boxes don't need to receive the signal in the pass-through signal connections
//because we relay it straight to the connected items without going through the whole chain of junction boxes
if (ic is PowerTransfer && !(ic is RelayComponent) && connection.Name.Contains("signal")) { continue; }
if (ic is PowerTransfer && !(ic is RelayComponent)) { continue; }
ic.ReceiveSignal(signal, recipient);
}
@@ -19,5 +19,22 @@ namespace Barotrauma.Items.Components
this.power = power;
this.strength = strength;
}
internal Signal WithStepsTaken(int stepsTaken)
{
Signal retVal = this;
retVal.stepsTaken = stepsTaken;
return retVal;
}
public static bool operator==(Signal a, Signal b) =>
a.value == b.value &&
a.stepsTaken == b.stepsTaken &&
a.sender == b.sender &&
a.source == b.source &&
MathUtils.NearlyEqual(a.power, b.power) &&
MathUtils.NearlyEqual(a.strength, b.strength);
public static bool operator!=(Signal a, Signal b) => !(a == b);
}
}
@@ -64,6 +64,7 @@ namespace Barotrauma.Items.Components
public override void ReceiveSignal(Signal signal, Connection connection)
{
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
bool sendOutputImmediately = true;
switch (Function)
{
case FunctionType.Sin:
@@ -105,11 +106,13 @@ namespace Barotrauma.Items.Components
{
timeSinceReceived[0] = 0.0f;
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
sendOutputImmediately = false;
}
else if (connection.Name == "signal_in_y")
{
timeSinceReceived[1] = 0.0f;
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
sendOutputImmediately = false;
}
else
{
@@ -121,9 +124,11 @@ namespace Barotrauma.Items.Components
default:
throw new NotImplementedException($"Function {Function} has not been implemented.");
}
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
if (sendOutputImmediately)
{
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
}
}
}
}
@@ -2005,26 +2005,36 @@ namespace Barotrauma
SendSignal(signal, connection);
}
private readonly HashSet<(Signal Signal, Connection Connection)> delayedSignals = new HashSet<(Signal Signal, Connection Connection)>();
public void SendSignal(Signal signal, Connection connection)
{
LastSentSignalRecipients.Clear();
if (connections == null || connection == null) { return; }
signal.stepsTaken++;
//if the signal has been passed through this item multiple times already, interrupt it to prevent infinite loops
if (signal.stepsTaken > 5 && signal.source != null)
{
if (signal.source.LastSentSignalRecipients.AtLeast(3, recipient => recipient == connection))
{
return;
}
}
//use a coroutine to prevent infinite loops by creating a one
//frame delay if the "signal chain" gets too long
if (signal.stepsTaken > 10)
{
//if the signal has been passed through this item multiple times already, interrupt it to prevent infinite loops
if (signal.source != null)
//if there's an equal signal waiting to be sent
//to the same connection, don't add a new one
signal.stepsTaken = 0;
if (!delayedSignals.Contains((signal, connection)))
{
if (signal.source.LastSentSignalRecipients.Count(recipient => recipient == connection) > 2)
{
return;
}
delayedSignals.Add((signal, connection));
CoroutineManager.StartCoroutine(DelaySignal(signal, connection));
}
//use a coroutine to prevent infinite loops by creating a one
//frame delay if the "signal chain" gets too long
CoroutineManager.StartCoroutine(DelaySignal(signal, connection));
}
else
{
@@ -2045,7 +2055,8 @@ namespace Barotrauma
//wait one frame
yield return CoroutineStatus.Running;
signal.stepsTaken = 0;
delayedSignals.Remove((signal, connection));
signal.source = this;
connection.SendSignal(signal);
@@ -374,7 +374,7 @@ namespace Barotrauma
public WreckAI WreckAI { get; private set; }
public bool CreateWreckAI()
{
WreckAI = new WreckAI(this);
WreckAI = WreckAI.Create(this);
return WreckAI != null;
}
@@ -1570,7 +1570,7 @@ namespace Barotrauma
Rectangle dimensions = CalculateDimensions();
element.Add(new XAttribute("dimensions", XMLExtensions.Vector2ToString(dimensions.Size.ToVector2())));
var cargoContainers = GetCargoContainers();
element.Add(new XAttribute("cargocapacity", cargoContainers.Sum(c => c.freeSlots)));
element.Add(new XAttribute("cargocapacity", cargoContainers.Sum(c => c.container.Capacity)));
element.Add(new XAttribute("recommendedcrewsizemin", Info.RecommendedCrewSizeMin));
element.Add(new XAttribute("recommendedcrewsizemax", Info.RecommendedCrewSizeMax));
element.Add(new XAttribute("recommendedcrewexperience", Info.RecommendedCrewExperience ?? ""));