Unstable 0.14.5.0
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@@ -752,8 +752,9 @@ namespace Barotrauma
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float radialDistortStrength = 0.0f;
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float chromaticAberrationStrength = 0.0f;
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float grainStrength = 0.0f;
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Color grainColor = Color.White;
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Color grainColor = Color.Transparent;
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float oxygenLowStrength = 0.0f;
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if (Character.IsUnconscious)
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{
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blurStrength = 1.0f;
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@@ -761,14 +762,13 @@ namespace Barotrauma
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}
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else if (OxygenAmount < 100.0f)
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{
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// TODO disable some of these?
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blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality);
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distortStrength = blurStrength;
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distortSpeed = (blurStrength + 1.0f);
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oxygenLowStrength = Math.Min(1.0f - (OxygenAmount - LowOxygenThreshold) / LowOxygenThreshold, 1.0f);
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blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality) * oxygenLowStrength;
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distortStrength = blurStrength * oxygenLowStrength;
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distortSpeed = blurStrength + 1.0f;
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distortSpeed *= distortSpeed * distortSpeed * distortSpeed;
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grainStrength = MathHelper.Lerp(0.5f, 10.0f, 1.0f - (OxygenAmount - LowOxygenThreshold) / LowOxygenThreshold);
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grainStrength = MathHelper.Lerp(0.5f, 10.0f, oxygenLowStrength);
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grainColor = oxygenLowGrainColor;
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}
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@@ -778,7 +778,12 @@ namespace Barotrauma
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blurStrength = Math.Max(blurStrength, affliction.GetScreenBlurStrength());
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radialDistortStrength = Math.Max(radialDistortStrength, affliction.GetRadialDistortStrength());
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chromaticAberrationStrength = Math.Max(chromaticAberrationStrength, affliction.GetChromaticAberrationStrength());
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grainStrength = Math.Max(grainStrength, affliction.GetScreenGrainStrength());
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float afflictionGrainStrength = affliction.GetScreenGrainStrength();
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if (afflictionGrainStrength > 0.0f)
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{
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grainStrength = Math.Max(grainStrength, affliction.GetScreenGrainStrength());
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grainColor = Color.Lerp(grainColor, Color.White, (float)Math.Pow(1.0f - oxygenLowStrength, 2));
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}
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}
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foreach (LimbHealth limbHealth in limbHealths)
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{
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@@ -822,7 +822,7 @@ namespace Barotrauma
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{
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parent.Content.ClearChildren();
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currentUpgradeCategory = category;
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var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && !i.HiddenInGame && i.AllowSwapping && category.ItemTags.Any(t => i.HasTag(t))).ToList();
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var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && !i.HiddenInGame && i.AllowSwapping && i.Prefab.SwappableItem != null && category.ItemTags.Any(t => i.HasTag(t))).ToList();
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int slotIndex = 0;
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foreach (Item item in entitiesOnSub)
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@@ -872,7 +872,7 @@ namespace Barotrauma
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{
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bool canUninstall = item.PendingItemSwap != null || !string.IsNullOrEmpty(currentOrPending.SwappableItem?.ReplacementOnUninstall);
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bool isUninstallPending = item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
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bool isUninstallPending = item.Prefab.SwappableItem != null && item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
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if (isUninstallPending) { canUninstall = false; }
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
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@@ -297,11 +297,11 @@ namespace Barotrauma
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SlotSize = !isFourByThree ? (SlotSpriteSmall.size * UIScale).ToPoint() : (SlotSpriteSmall.size * UIScale * .925f).ToPoint();
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int bottomOffset = SlotSize.Y + Spacing * 2 + ContainedIndicatorHeight;
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hideButton.Visible = false;
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if (visualSlots == null) { CreateSlots(); }
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if (visualSlots.None()) { return; }
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hideButton.Visible = false;
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switch (layout)
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{
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case Layout.Default:
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@@ -1103,6 +1103,7 @@ namespace Barotrauma
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public void DrawOwn(SpriteBatch spriteBatch)
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{
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if (!AccessibleWhenAlive && !character.IsDead) { return; }
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if (capacity == 0) { return; }
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if (visualSlots == null) { CreateSlots(); }
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if (GameMain.GraphicsWidth != screenResolution.X ||
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GameMain.GraphicsHeight != screenResolution.Y ||
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@@ -421,21 +421,32 @@ namespace Barotrauma.Particles
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private void ApplyDrag(float dragCoefficient, float deltaTime)
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{
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Vector2 relativeVel = velocity;
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if (currentHull?.Submarine != null)
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{
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relativeVel = velocity - ConvertUnits.ToDisplayUnits(currentHull.Submarine.Velocity);
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}
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float speed = velocity.Length();
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velocity /= speed;
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float speed = relativeVel.Length();
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relativeVel /= speed;
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float drag = speed * speed * dragCoefficient * 0.01f * deltaTime;
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if (drag > speed)
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{
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velocity = Vector2.Zero;
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relativeVel = Vector2.Zero;
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}
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else
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{
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speed -= drag;
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velocity *= speed;
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relativeVel *= speed;
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}
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velocity = relativeVel;
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if (currentHull?.Submarine != null)
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{
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velocity += ConvertUnits.ToDisplayUnits(currentHull.Submarine.Velocity);
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}
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}
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@@ -607,7 +607,8 @@ namespace Barotrauma
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missionList.UpdateScrollBarSize();
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}
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}
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UpdateMaxMissions(connection.OtherLocation(currentDisplayLocation));
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var destination = connection.OtherLocation(currentDisplayLocation);
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UpdateMaxMissions(destination);
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var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform), isHorizontal: true);
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@@ -615,7 +616,7 @@ namespace Barotrauma
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{
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TextGetter = () =>
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{
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return TextManager.AddPunctuation(':', TextManager.Get("Missions"), $"{Campaign.NumberOfMissionsAtLocation(Campaign.GetCurrentDisplayLocation())}/{Campaign.Settings.MaxMissionCount}");
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return TextManager.AddPunctuation(':', TextManager.Get("Missions"), $"{Campaign.NumberOfMissionsAtLocation(destination)}/{Campaign.Settings.MaxMissionCount}");
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}
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};
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