- resetting the "blood overlay" when switching the controlled character
- fixed 1-section long walls being impossible to fix after their body has been destroyed - better looking blur (small lights aren't "skewed")
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@@ -20,6 +20,11 @@ namespace Barotrauma
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private static float damageOverlayTimer;
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public static void Reset()
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{
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damageOverlayTimer = 0.0f;
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}
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public static void TakeDamage(float amount)
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{
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healthBar.Flash();
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