fix itemThink

This commit is contained in:
Evil Factory
2021-09-27 15:28:12 -03:00
parent ffcf220f1f
commit 2387c6c2c7
2 changed files with 2 additions and 6 deletions
@@ -404,18 +404,12 @@ namespace Barotrauma.Items.Components
//called when isActive is true and condition > 0.0f
public virtual void Update(float deltaTime, Camera cam)
{
#if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
#endif
ApplyStatusEffects(ActionType.OnActive, deltaTime);
}
//called when isActive is true and condition == 0.0f
public virtual void UpdateBroken(float deltaTime, Camera cam)
{
#if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
#endif
#if CLIENT
StopSounds(ActionType.OnActive);
#endif