aeafa16...4d3cf73

This commit is contained in:
Joonas Rikkonen
2019-03-18 22:57:05 +02:00
parent 3301bed442
commit 23687fbf2f
77 changed files with 2275 additions and 717 deletions
@@ -430,13 +430,6 @@ namespace Barotrauma
}
CurrentLocation.SelectedMissionIndex = missionIndex;
//the destination must be the same as the destination of the mission
if (CurrentLocation.SelectedMission != null &&
CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
{
SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
}
SelectedLocation = location;
SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
@@ -467,6 +467,7 @@ namespace Barotrauma
public List<Submarine> GetConnectedSubs()
{
connectedSubs.Clear();
connectedSubs.Add(this);
GetConnectedSubsRecursive(connectedSubs);
return connectedSubs;
@@ -522,6 +523,30 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f;
}
else
{
//walls found at both sides, use their midpoint
spawnPos.X = (minX + maxX) / 2;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
@@ -655,7 +680,7 @@ namespace Barotrauma
}
}
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate<Fixture> customPredicate = null)
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, IEnumerable<Body> ignoredBodies = null, Category? collisionCategory = null, bool ignoreSensors = true, Predicate<Fixture> customPredicate = null)
{
if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f)
{
@@ -1011,6 +1036,31 @@ namespace Barotrauma
return false;
}
/// <summary>
/// Returns true if the sub is same as the other.
/// </summary>
public bool IsConnectedTo(Submarine otherSub) => this == otherSub || GetConnectedSubs().Contains(otherSub);
public List<Hull> GetHulls(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Hull.hullList);
public List<Gap> GetGaps(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Gap.GapList);
public List<Item> GetItems(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Item.ItemList);
public List<T> GetEntities<T>(bool includingConnectedSubs, List<T> list) where T : MapEntity
{
return list.FindAll(e => IsEntityFoundOnThisSub(e, includingConnectedSubs));
}
public bool IsEntityFoundOnThisSub(MapEntity entity, bool includingConnectedSubs)
{
if (entity.Submarine == this) { return true; }
if (entity.Submarine == null) { return false; }
if (includingConnectedSubs)
{
return GetConnectedSubs().Any(s => s == entity.Submarine && entity.Submarine.TeamID == TeamID);
}
return false;
}
/// <summary>
/// Finds the sub whose borders contain the position
/// </summary>