aeafa16...4d3cf73
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@@ -173,7 +173,7 @@ namespace Barotrauma.Items.Components
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private void Launch(Vector2 impulse)
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{
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item.Drop();
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item.Drop(null);
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item.body.Enabled = true;
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item.body.ApplyLinearImpulse(impulse);
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@@ -213,7 +213,7 @@ namespace Barotrauma.Items.Components
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{
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float rotation = item.body.Rotation;
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Vector2 simPositon = item.SimPosition;
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item.Drop();
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item.Drop(null);
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item.body.Enabled = true;
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//set the velocity of the body because the OnProjectileCollision method
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