aeafa16...4d3cf73
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@@ -56,23 +56,6 @@ namespace Barotrauma
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DelayedObjectives.Add(objective, coroutine);
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}
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public Dictionary<AIObjective, CoroutineHandle> DelayedObjectives { get; private set; } = new Dictionary<AIObjective, CoroutineHandle>();
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public void AddObjective(AIObjective objective, float delay, Action callback = null)
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{
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if (DelayedObjectives.TryGetValue(objective, out CoroutineHandle coroutine))
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{
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CoroutineManager.StopCoroutines(coroutine);
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DelayedObjectives.Remove(objective);
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}
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coroutine = CoroutineManager.InvokeAfter(() =>
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{
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DelayedObjectives.Remove(objective);
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AddObjective(objective);
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callback?.Invoke();
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}, delay);
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DelayedObjectives.Add(objective, coroutine);
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}
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public T GetObjective<T>() where T : AIObjective
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{
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foreach (AIObjective objective in Objectives)
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@@ -200,27 +183,6 @@ namespace Barotrauma
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if (order.TargetItemComponent == null) return;
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CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
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break;
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case "chargebatteries":
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currentOrder = new AIObjectiveChargeBatteries(character, option);
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break;
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case "rescue":
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currentOrder = new AIObjectiveRescueAll(character);
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break;
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case "repairsystems":
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currentOrder = new AIObjectiveRepairItems(character) { RequireAdequateSkills = option != "all" };
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break;
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case "pumpwater":
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currentOrder = new AIObjectivePumpWater(character, option);
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break;
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case "extinguishfires":
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currentOrder = new AIObjectiveExtinguishFires(character);
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break;
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case "steer":
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var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
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if (steering != null) steering.PosToMaintain = steering.Item.Submarine?.WorldPosition;
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if (order.TargetItemComponent == null) return;
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currentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
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break;
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default:
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if (order.TargetItemComponent == null) return;
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CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
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