Release v0.15.12.0
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@@ -178,7 +178,7 @@ namespace Barotrauma.Items.Components
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//signal strength diminishes by distance
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float sentSignalStrength = signal.strength *
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MathHelper.Clamp(1.0f - (Vector2.Distance(item.WorldPosition, wifiComp.item.WorldPosition) / wifiComp.range), 0.0f, 1.0f);
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Signal s = new Signal(signal.value, ++signal.stepsTaken, sender: signal.sender, source: signal.source,
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Signal s = new Signal(signal.value, signal.stepsTaken + 1, sender: signal.sender, source: signal.source,
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power: 0.0f, strength: sentSignalStrength);
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if (wifiComp.signalOutConnection != null)
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