Release v0.15.12.0
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@@ -1,4 +1,5 @@
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using Barotrauma.Networking;
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using Barotrauma.Abilities;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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@@ -73,12 +74,15 @@ namespace Barotrauma.Items.Components
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if (PickingTime > 0.0f)
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{
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var abilityPickingTime = new AbilityValueItem(PickingTime, item.Prefab);
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picker.CheckTalents(AbilityEffectType.OnItemPicked, abilityPickingTime);
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if ((picker.PickingItem == null || picker.PickingItem == item) && PickingTime <= float.MaxValue)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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pickingCoroutine = CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime));
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pickingCoroutine = CoroutineManager.StartCoroutine(WaitForPick(picker, abilityPickingTime.Value));
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}
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return false;
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}
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