Release v0.15.12.0
This commit is contained in:
@@ -1,12 +1,11 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -17,7 +16,15 @@ namespace Barotrauma
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// Anything that uses this field I wasn't sure if actually needed the proper campaign settings to be passed down
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public static CampaignSettings Unsure = Empty;
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public bool RadiationEnabled { get; set; }
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public int MaxMissionCount { get; set; }
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public int TotalMaxMissionCount => MaxMissionCount + GetAddedMissionCount();
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private int maxMissionCount;
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public int MaxMissionCount
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{
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get { return maxMissionCount; }
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set { maxMissionCount = MathHelper.Clamp(value, MinMissionCountLimit, MaxMissionCountLimit); }
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}
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public const int DefaultMaxMissionCount = 2;
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public const int MaxMissionCountLimit = 10;
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@@ -25,14 +32,16 @@ namespace Barotrauma
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public CampaignSettings(IReadMessage inc)
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{
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maxMissionCount = DefaultMaxMissionCount;
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RadiationEnabled = inc.ReadBoolean();
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MaxMissionCount = inc.ReadInt32();
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}
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public CampaignSettings(XElement element)
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{
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RadiationEnabled = element.GetAttributeBool(nameof(RadiationEnabled).ToLower(), true);
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MaxMissionCount = element.GetAttributeInt(nameof(MaxMissionCount).ToLower(), DefaultMaxMissionCount);
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maxMissionCount = DefaultMaxMissionCount;
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RadiationEnabled = element.GetAttributeBool(nameof(RadiationEnabled).ToLowerInvariant(), true);
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MaxMissionCount = element.GetAttributeInt(nameof(MaxMissionCount).ToLowerInvariant(), DefaultMaxMissionCount);
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}
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public void Serialize(IWriteMessage msg)
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@@ -41,9 +50,19 @@ namespace Barotrauma
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msg.Write(MaxMissionCount);
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}
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public int GetAddedMissionCount()
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{
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int count = 0;
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foreach (Character character in GameSession.GetSessionCrewCharacters())
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{
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count += (int)character.GetStatValue(StatTypes.ExtraMissionCount);
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}
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return count;
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}
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public XElement Save()
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{
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return new XElement(nameof(CampaignSettings), new XAttribute(nameof(RadiationEnabled).ToLower(), RadiationEnabled), new XAttribute(nameof(MaxMissionCount).ToLower().ToLower(), MaxMissionCount));
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return new XElement(nameof(CampaignSettings), new XAttribute(nameof(RadiationEnabled).ToLowerInvariant(), RadiationEnabled), new XAttribute(nameof(MaxMissionCount).ToLowerInvariant(), MaxMissionCount));
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}
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}
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@@ -226,6 +245,8 @@ namespace Barotrauma
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PurchasedLostShuttles = false;
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var connectedSubs = Submarine.MainSub.GetConnectedSubs();
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wasDocked = Level.Loaded.StartOutpost != null && connectedSubs.Contains(Level.Loaded.StartOutpost);
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ResetTalentData();
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}
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public void InitCampaignData()
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@@ -522,6 +543,7 @@ namespace Barotrauma
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if (Level.Loaded.EndOutpost == null)
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{
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Submarine closestSub = Submarine.FindClosest(Level.Loaded.EndExitPosition, ignoreOutposts: true, ignoreRespawnShuttle: true, teamType: leavingPlayers.FirstOrDefault()?.TeamID);
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if (closestSub == null) { return null; }
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return closestSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : closestSub;
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}
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else
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@@ -546,13 +568,16 @@ namespace Barotrauma
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public override void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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{
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List<Item> takenItems = new List<Item>();
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foreach (Item item in Item.ItemList)
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if (Level.Loaded?.Type == LevelData.LevelType.Outpost)
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{
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if (!item.SpawnedInOutpost || item.OriginalModuleIndex < 0) { continue; }
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var owner = item.GetRootInventoryOwner();
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if ((!(owner?.Submarine?.Info?.IsOutpost ?? false)) || (owner is Character character && character.TeamID == CharacterTeamType.Team1) || item.Submarine == null || !item.Submarine.Info.IsOutpost)
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foreach (Item item in Item.ItemList)
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{
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takenItems.Add(item);
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if (!item.SpawnedInOutpost || item.OriginalModuleIndex < 0) { continue; }
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var owner = item.GetRootInventoryOwner();
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if ((!(owner?.Submarine?.Info?.IsOutpost ?? false)) || (owner is Character character && character.TeamID == CharacterTeamType.Team1) || item.Submarine == null || !item.Submarine.Info.IsOutpost)
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{
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takenItems.Add(item);
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}
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}
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}
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if (map != null && CargoManager != null)
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@@ -642,16 +667,7 @@ namespace Barotrauma
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}
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foreach (Location location in Map.Locations)
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{
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if (location.Type != location.OriginalType)
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{
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location.ChangeType(location.OriginalType);
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location.PendingLocationTypeChange = null;
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}
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location.CreateStore(force: true);
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location.ClearMissions();
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location.Discovered = false;
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location.LevelData?.EventHistory?.Clear();
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location.UnlockInitialMissions();
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location.Reset();
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}
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Map.SetLocation(Map.Locations.IndexOf(Map.StartLocation));
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Map.SelectLocation(-1);
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@@ -846,7 +862,7 @@ namespace Barotrauma
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Location location = Map?.CurrentLocation;
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if (location != null)
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{
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location.Reputation.Value -= attackResult.Damage * Reputation.ReputationLossPerNPCDamage;
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location.Reputation.AddReputation(-attackResult.Damage * Reputation.ReputationLossPerNPCDamage);
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}
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}
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@@ -898,15 +914,24 @@ namespace Barotrauma
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{
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foreach (Location location in currentLocation.Connections.Select(c => c.OtherLocation(currentLocation)))
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{
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if (NumberOfMissionsAtLocation(location) > Settings.MaxMissionCount)
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if (NumberOfMissionsAtLocation(location) > Settings.TotalMaxMissionCount)
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{
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DebugConsole.AddWarning($"Client {sender.Name} had too many missions selected for location {location.Name}! Count was {NumberOfMissionsAtLocation(location)}. Deselecting extra missions.");
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foreach (Mission mission in currentLocation.SelectedMissions.Where(m => m.Locations[1] == location).Skip(Settings.MaxMissionCount).ToList())
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foreach (Mission mission in currentLocation.SelectedMissions.Where(m => m.Locations[1] == location).Skip(Settings.TotalMaxMissionCount).ToList())
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{
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currentLocation.DeselectMission(mission);
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}
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}
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}
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}
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// Talent relevant data, only stored for the duration of the mission
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private void ResetTalentData()
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{
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CrewHasDied = false;
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}
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public bool CrewHasDied { get; set; }
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}
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}
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+1
-62
@@ -1,6 +1,4 @@
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using Barotrauma.Networking;
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using System.Globalization;
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using System.Xml.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -29,65 +27,6 @@ namespace Barotrauma
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private XElement healthData;
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public XElement OrderData { get; private set; }
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partial void InitProjSpecific(Client client);
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public CharacterCampaignData(Client client, bool giveRespawnPenaltyAffliction = false)
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{
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Name = client.Name;
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InitProjSpecific(client);
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healthData = new XElement("health");
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client.Character?.CharacterHealth?.Save(healthData);
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if (giveRespawnPenaltyAffliction)
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{
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var respawnPenaltyAffliction = RespawnManager.GetRespawnPenaltyAffliction();
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healthData.Add(new XElement("Affliction",
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new XAttribute("identifier", respawnPenaltyAffliction.Identifier),
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new XAttribute("strength", respawnPenaltyAffliction.Strength.ToString("G", CultureInfo.InvariantCulture))));
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}
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if (client.Character?.Inventory != null)
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{
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itemData = new XElement("inventory");
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Character.SaveInventory(client.Character.Inventory, itemData);
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}
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OrderData = new XElement("orders");
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if (client.Character != null)
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{
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CharacterInfo.SaveOrderData(client.Character.Info, OrderData);
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}
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}
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public CharacterCampaignData(XElement element)
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{
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Name = element.GetAttributeString("name", "Unnamed");
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ClientEndPoint = element.GetAttributeString("endpoint", null) ?? element.GetAttributeString("ip", "");
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string steamID = element.GetAttributeString("steamid", "");
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if (!string.IsNullOrEmpty(steamID))
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{
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ulong.TryParse(steamID, out ulong parsedID);
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SteamID = parsedID;
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "character":
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case "characterinfo":
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CharacterInfo = new CharacterInfo(subElement);
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break;
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case "inventory":
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itemData = subElement;
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break;
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case "health":
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healthData = subElement;
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break;
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case "orders":
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OrderData = subElement;
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break;
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}
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}
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}
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public void Refresh(Character character)
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{
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healthData = new XElement("health");
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@@ -173,6 +173,12 @@ namespace Barotrauma
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if (matchingSub != null) { availableSubs.Add(matchingSub); }
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}
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break;
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case "savedexperiencepoints":
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foreach (XElement savedExp in subElement.Elements())
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{
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savedExperiencePoints.Add(new SavedExperiencePoints(savedExp));
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}
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break;
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#endif
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}
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}
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