Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -1,6 +1,4 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
@@ -42,7 +40,7 @@ namespace Barotrauma
var targets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
foreach (var target in targets)
{
target.Info?.IncreaseSkillLevel(Skill?.ToLowerInvariant(), Amount, target.Position + Vector2.UnitY * 150.0f);
target.Info?.IncreaseSkillLevel(Skill?.ToLowerInvariant(), Amount);
}
isFinished = true;
}
@@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class GodModeAction : EventAction
{
[Serialize(true, true)]
public bool Enabled { get; set; }
[Serialize("", true)]
public string TargetTag { get; set; }
public GodModeAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
foreach (var target in targets)
{
if (target != null && target is Character character)
{
character.GodMode = Enabled;
}
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(GodModeAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
(Enabled ? "Enable godmode" : "Disable godmode");
}
}
}
@@ -50,7 +50,7 @@ namespace Barotrauma
Faction faction = campaign.Factions.Find(faction1 => faction1.Prefab.Identifier.Equals(Identifier, StringComparison.OrdinalIgnoreCase));
if (faction != null)
{
faction.Reputation.Value += Increase;
faction.Reputation.AddReputation(Increase);
}
else
{
@@ -64,14 +64,14 @@ namespace Barotrauma
Location location = campaign.Map.CurrentLocation;
if (location != null)
{
location.Reputation.Value += Increase;
location.Reputation.AddReputation(Increase);
IEnumerable<Location> locations = location.Connections.SelectMany(c => c.Locations).Distinct().Where(l => l != null && l != location);
foreach (Location connectedLocation in locations)
{
Debug.Assert(connectedLocation.Reputation != null, "connectedLocation.Reputation != null");
if (connectedLocation.Reputation != null)
{
connectedLocation.Reputation.Value += (Increase / 4);
connectedLocation.Reputation.AddReputation(Increase / 4);
}
}
}
@@ -226,11 +226,11 @@ namespace Barotrauma
List<Item> potentialItems = SpawnLocation switch
{
SpawnLocationType.MainSub => Item.ItemList.FindAll(it => it.Submarine == Submarine.MainSub),
SpawnLocationType.MainPath => Item.ItemList.FindAll(it => it.Submarine == null && it.ParentRuin == null),
SpawnLocationType.Outpost => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => Item.ItemList.FindAll(it => it.ParentRuin != null),
SpawnLocationType.BeaconStation => Item.ItemList.FindAll(it => it.Submarine != null && it.Submarine.Info.IsBeacon),
SpawnLocationType.MainPath => Item.ItemList.FindAll(it => it.Submarine == null),
SpawnLocationType.Outpost => Item.ItemList.FindAll(it => it.Submarine?.Info != null && it.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => Item.ItemList.FindAll(it => it.Submarine?.Info != null && it.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => Item.ItemList.FindAll(it => it.Submarine?.Info != null && it.Submarine.Info.IsRuin),
SpawnLocationType.BeaconStation => Item.ItemList.FindAll(it => it.Submarine?.Info != null && it.Submarine.Info.IsBeacon),
_ => throw new NotImplementedException()
};
@@ -252,11 +252,11 @@ namespace Barotrauma
List<WayPoint> potentialSpawnPoints = spawnLocation switch
{
SpawnLocationType.MainSub => WayPoint.WayPointList.FindAll(wp => wp.Submarine == Submarine.MainSub && wp.CurrentHull != null),
SpawnLocationType.MainPath => WayPoint.WayPointList.FindAll(wp => wp.Submarine == null && wp.ParentRuin == null),
SpawnLocationType.Outpost => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.CurrentHull != null && wp.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => WayPoint.WayPointList.FindAll(wp => wp.ParentRuin != null),
SpawnLocationType.BeaconStation => WayPoint.WayPointList.FindAll(wp => wp.Submarine != null && wp.Submarine.Info.IsBeacon),
SpawnLocationType.MainPath => WayPoint.WayPointList.FindAll(wp => wp.Submarine == null),
SpawnLocationType.Outpost => WayPoint.WayPointList.FindAll(wp => wp.Submarine?.Info != null && wp.CurrentHull != null && wp.Submarine.Info.IsOutpost),
SpawnLocationType.Wreck => WayPoint.WayPointList.FindAll(wp => wp.Submarine?.Info != null && wp.Submarine.Info.IsWreck),
SpawnLocationType.Ruin => WayPoint.WayPointList.FindAll(wp => wp.Submarine?.Info != null && wp.Submarine.Info.IsRuin),
SpawnLocationType.BeaconStation => WayPoint.WayPointList.FindAll(wp => wp.Submarine?.Info != null && wp.Submarine.Info.IsBeacon),
_ => throw new NotImplementedException()
};
@@ -122,7 +122,7 @@ namespace Barotrauma
{
npcOrItem = npc;
npc.CampaignInteractionType = CampaignMode.InteractionType.Examine;
npc.RequireConsciousnessForCustomInteract = false;
npc.RequireConsciousnessForCustomInteract = DisableIfTargetIncapacitated;
#if CLIENT
npc.SetCustomInteract(
(speaker, player) => { if (e1 == speaker) { Trigger(speaker, player); } else { Trigger(player, speaker); } },