Release v0.15.12.0
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class TalentPrefab : IPrefab, IDisposable, IHasUintIdentifier
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{
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public string Identifier { get; private set; }
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public string OriginalName => Identifier;
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public ContentPackage ContentPackage { get; private set; }
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public string FilePath { get; private set; }
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public string DisplayName { get; private set; }
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public string Description { get; private set; }
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public readonly Sprite Icon;
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public static readonly PrefabCollection<TalentPrefab> TalentPrefabs = new PrefabCollection<TalentPrefab>();
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public XElement ConfigElement
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{
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get;
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private set;
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}
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public TalentPrefab(XElement element, string filePath)
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{
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FilePath = filePath;
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ConfigElement = element;
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Identifier = element.GetAttributeString("identifier", "noidentifier");
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DisplayName = TextManager.Get("talentname." + Identifier, returnNull: true) ?? Identifier;
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this.CalculatePrefabUIntIdentifier(TalentPrefabs);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "icon":
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Icon = new Sprite(subElement);
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break;
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case "description":
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string tempDescription = Description;
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TextManager.ConstructDescription(ref tempDescription, subElement);
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Description = tempDescription;
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break;
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}
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}
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if (string.IsNullOrEmpty(Description))
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{
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if (element.Attribute("description") != null)
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{
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string description = element.GetAttributeString("description", string.Empty);
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Description = TextManager.Get(description, returnNull: true) ?? description;
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}
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else
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{
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Description = TextManager.Get("talentdescription." + Identifier, returnNull: true) ?? string.Empty;
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}
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}
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#if DEBUG
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if (!TextManager.ContainsTag("talentname." + Identifier))
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{
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DebugConsole.AddWarning($"Name for the talent \"{Identifier}\" not found in the text files.");
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}
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if (string.IsNullOrEmpty(Description))
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{
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DebugConsole.AddWarning($"Description for the talent \"{Identifier}\" not configured");
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}
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if (Description.Contains('['))
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{
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DebugConsole.ThrowError($"Description for the talent \"{Identifier}\" contains brackets - was some variable not replaced correctly? ({Description})");
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}
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#endif
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}
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private bool disposed = false;
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public void Dispose()
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{
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if (disposed) { return; }
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disposed = true;
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TalentPrefabs.Remove(this);
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}
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/// <summary>
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/// Unique identifier that's generated by hashing the prefab's string identifier.
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/// Used to reduce the amount of bytes needed to write talent data into network messages in multiplayer.
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/// </summary>
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public uint UIntIdentifier { get; set; }
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public static void RemoveByFile(string filePath) => TalentPrefabs.RemoveByFile(filePath);
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public static void LoadFromFile(ContentFile file)
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{
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DebugConsole.Log("Loading talent prefab: " + file.Path);
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RemoveByFile(file.Path);
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XDocument doc = XMLExtensions.TryLoadXml(file.Path);
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if (doc == null) { return; }
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var rootElement = doc.Root;
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switch (rootElement.Name.ToString().ToLowerInvariant())
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{
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case "talent":
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TalentPrefabs.Add(new TalentPrefab(rootElement, file.Path), false);
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break;
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case "talents":
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foreach (var element in rootElement.Elements())
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{
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if (element.IsOverride())
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{
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var itemElement = element.GetChildElement("talent");
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if (itemElement != null)
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{
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TalentPrefabs.Add(new TalentPrefab(rootElement, file.Path), true);
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}
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else
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{
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DebugConsole.ThrowError($"Cannot find a talent element from the children of the override element defined in {file.Path}");
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}
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}
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else
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{
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TalentPrefabs.Add(new TalentPrefab(element, file.Path), false);
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}
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}
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break;
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default:
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DebugConsole.ThrowError($"Invalid XML root element: '{rootElement.Name.ToString()}' in {file.Path}");
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break;
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}
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}
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public static void LoadAll(IEnumerable<ContentFile> files)
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{
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DebugConsole.Log("Loading talent prefabs: ");
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foreach (ContentFile file in files)
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{
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LoadFromFile(file);
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}
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}
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}
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}
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