Release v0.15.12.0
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityUnlockTree : CharacterAbility
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{
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public CharacterAbilityUnlockTree(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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}
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public override void InitializeAbility(bool addingFirstTime)
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{
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if (!addingFirstTime) { return; }
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if (!TalentTree.JobTalentTrees.TryGetValue(Character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
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var subTree = talentTree.TalentSubTrees.Find(t => t.TalentOptionStages.Any(ts => ts.Talents.Contains(CharacterTalent.Prefab)));
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if (subTree != null)
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{
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foreach (var talentOption in subTree.TalentOptionStages)
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{
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foreach (var talent in talentOption.Talents)
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{
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if (talent == CharacterTalent.Prefab) { continue; }
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Character.GiveTalent(talent);
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}
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}
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}
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}
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}
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}
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