Release v0.15.12.0
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@@ -89,11 +89,11 @@ namespace Barotrauma
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return (skill == null) ? 0.0f : skill.Level;
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}
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public void IncreaseSkillLevel(string skillIdentifier, float increase)
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public void IncreaseSkillLevel(string skillIdentifier, float increase, bool increasePastMax)
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{
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if (skills.TryGetValue(skillIdentifier, out Skill skill))
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{
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skill.Level += increase;
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skill.IncreaseSkill(increase, increasePastMax);
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}
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else
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{
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