Release v0.15.12.0
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+7
-6
@@ -83,12 +83,13 @@ namespace Barotrauma
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if (suitableContainer != null)
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{
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bool equip = item.GetComponent<Holdable>() != null ||
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item.AllowedSlots.None(s =>
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s == InvSlotType.Card ||
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s == InvSlotType.Head ||
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s == InvSlotType.Headset ||
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s == InvSlotType.InnerClothes ||
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s == InvSlotType.OuterClothes);
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item.AllowedSlots.Any(s => s != InvSlotType.Any) &&
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item.AllowedSlots.None(s =>
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s == InvSlotType.Card ||
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s == InvSlotType.Head ||
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s == InvSlotType.Headset ||
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s == InvSlotType.InnerClothes ||
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s == InvSlotType.OuterClothes);
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TryAddSubObjective(ref decontainObjective, () => new AIObjectiveDecontainItem(character, item, objectiveManager, targetContainer: suitableContainer.GetComponent<ItemContainer>())
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{
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