Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -1181,6 +1181,10 @@ namespace Barotrauma.Networking
{
c.Character.ServerRead(objHeader, inc, c);
}
else
{
DebugConsole.AddWarning($"Received character inputs from a client who's not controlling a character ({c.Name}).");
}
break;
case ClientNetObject.ENTITY_STATE:
entityEventManager.Read(inc, c);
@@ -1318,7 +1322,7 @@ namespace Barotrauma.Networking
Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
if (mpCampaign != null && Level.IsLoadedOutpost)
{
mpCampaign.SaveInventories();
mpCampaign.SavePlayers();
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
@@ -2354,8 +2358,16 @@ namespace Barotrauma.Networking
characterData.ApplyHealthData(spawnedCharacter);
characterData.ApplyOrderData(spawnedCharacter);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
spawnedCharacter.LoadTalents();
characterData.HasSpawned = true;
}
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign && spawnedCharacter.Info != null)
{
spawnedCharacter.Info.SetExperience(Math.Max(spawnedCharacter.Info.ExperiencePoints, mpCampaign.GetSavedExperiencePoints(teamClients[i])));
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
}
spawnedCharacter.OwnerClientEndPoint = teamClients[i].Connection.EndPointString;
spawnedCharacter.OwnerClientName = teamClients[i].Name;
}
@@ -2366,6 +2378,8 @@ namespace Barotrauma.Networking
spawnedCharacter.TeamID = teamID;
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
// talents are only avilable for players in online sessions, but modders or someone else might want to have them loaded anyway
spawnedCharacter.LoadTalents();
}
}
@@ -2431,6 +2445,7 @@ namespace Barotrauma.Networking
roundStartTime = DateTime.Now;
startGameCoroutine = null;
yield return CoroutineStatus.Success;
}
@@ -2455,6 +2470,7 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
msg.Write(serverSettings.AllowDisguises);
msg.Write(serverSettings.AllowRewiring);
msg.Write(serverSettings.AllowFriendlyFire);
msg.Write(serverSettings.LockAllDefaultWires);
msg.Write(serverSettings.AllowRagdollButton);
msg.Write(serverSettings.UseRespawnShuttle);
@@ -2619,8 +2635,8 @@ namespace Barotrauma.Networking
}
}
Submarine.Unload();
entityEventManager.Clear();
Submarine.Unload();
GameMain.NetLobbyScreen.Select();
Log("Round ended.", ServerLog.MessageType.ServerMessage);
@@ -3145,28 +3161,19 @@ namespace Barotrauma.Networking
public void SendOrderChatMessage(OrderChatMessage message)
{
if (message.Sender == null || message.Sender.SpeechImpediment >= 100.0f) { return; }
//ChatMessageType messageType = ChatMessage.CanUseRadio(message.Sender) ? ChatMessageType.Radio : ChatMessageType.Default;
//check which clients can receive the message and apply distance effects
foreach (Client client in ConnectedClients)
{
string modifiedMessage = message.Text;
if (message.Sender != null &&
client.Character != null && !client.Character.IsDead)
if (message.Sender != null && client.Character != null && !client.Character.IsDead)
{
//too far to hear the msg -> don't send
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
}
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender), client);
}
string myReceivedMessage = message.Text;
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
if (!string.IsNullOrWhiteSpace(message.Text))
{
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, myReceivedMessage, message.TargetEntity, message.TargetCharacter, message.Sender));
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender));
}
}
@@ -3462,15 +3469,15 @@ namespace Barotrauma.Networking
}
catch (Exception e)
{
//gender = Gender.Male;
//race = Race.White;
//headSpriteId = 0;
DebugConsole.Log("Received invalid characterinfo from \"" + sender.Name + "\"! { " + e.Message + " }");
}
int hairIndex = message.ReadByte();
int beardIndex = message.ReadByte();
int moustacheIndex = message.ReadByte();
int faceAttachmentIndex = message.ReadByte();
Color skinColor = message.ReadColorR8G8B8();
Color hairColor = message.ReadColorR8G8B8();
Color facialHairColor = message.ReadColorR8G8B8();
List<Pair<JobPrefab, int>> jobPreferences = new List<Pair<JobPrefab, int>>();
int count = message.ReadByte();
@@ -3487,6 +3494,9 @@ namespace Barotrauma.Networking
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, sender.Name);
sender.CharacterInfo.RecreateHead(headSpriteId, race, gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
sender.CharacterInfo.SkinColor = skinColor;
sender.CharacterInfo.HairColor = hairColor;
sender.CharacterInfo.FacialHairColor = facialHairColor;
if (jobPreferences.Count > 0)
{
@@ -3786,7 +3796,7 @@ namespace Barotrauma.Networking
return preferredClient;
}
public void UpdateMissionState(Mission mission, int state)
public void UpdateMissionState(Mission mission)
{
foreach (var client in connectedClients)
{
@@ -3794,7 +3804,7 @@ namespace Barotrauma.Networking
msg.Write((byte)ServerPacketHeader.MISSION);
int missionIndex = GameMain.GameSession.GetMissionIndex(mission);
msg.Write((byte)(missionIndex == -1 ? 255: missionIndex));
msg.Write((ushort)state);
mission?.ServerWrite(msg);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
}