Release v0.15.12.0
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class GeneticMaterial : ItemComponent
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(tainted);
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if (tainted)
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{
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msg.Write(selectedTaintedEffect?.UIntIdentifier ?? 0);
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}
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else
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{
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msg.Write(selectedEffect?.UIntIdentifier ?? 0);
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}
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}
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}
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}
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