Release v0.15.12.0
This commit is contained in:
@@ -11,6 +11,7 @@ namespace Barotrauma
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((ushort)spawnedItems.Count);
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foreach (Item item in spawnedItems)
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{
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@@ -0,0 +1,22 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class AlienRuinMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((ushort)existingTargets.Count);
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foreach (var t in existingTargets)
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{
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msg.Write(t != null ? t.ID : Entity.NullEntityID);
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}
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msg.Write((ushort)spawnedTargets.Count);
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foreach (var t in spawnedTargets)
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{
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t.WriteSpawnData(msg, t.ID, false);
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}
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}
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}
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}
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@@ -1,12 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class BeaconMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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return;
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}
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}
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}
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@@ -6,6 +6,7 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((ushort)items.Count);
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foreach (Item item in items)
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{
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@@ -83,10 +83,5 @@ namespace Barotrauma
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}
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}
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}
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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//do nothing
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}
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}
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}
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@@ -9,6 +9,8 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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if (characters.Count == 0)
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{
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throw new InvalidOperationException("Server attempted to write escort mission data when no characters had been spawned.");
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@@ -6,16 +6,17 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((byte)caves.Count);
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foreach (var cave in caves)
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{
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msg.Write((byte)(Level.Loaded == null || !Level.Loaded.Caves.Contains(cave) ? 255 : Level.Loaded.Caves.IndexOf(cave)));
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}
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foreach (var kvp in SpawnedResources)
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foreach (var kvp in spawnedResources)
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{
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msg.Write((byte)kvp.Value.Count);
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var rotation = ResourceClusters[kvp.Key].Second;
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var rotation = resourceClusters[kvp.Key].rotation;
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msg.Write(rotation);
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foreach (var r in kvp.Value)
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{
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@@ -23,7 +24,7 @@ namespace Barotrauma
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}
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}
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foreach (var kvp in RelevantLevelResources)
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foreach (var kvp in relevantLevelResources)
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{
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msg.Write(kvp.Key);
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msg.Write((byte)kvp.Value.Length);
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@@ -16,6 +16,14 @@ namespace Barotrauma
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GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
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}
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public abstract void ServerWriteInitial(IWriteMessage msg, Client c);
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public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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msg.Write((ushort)State);
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}
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public virtual void ServerWrite(IWriteMessage msg)
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{
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msg.Write((ushort)State);
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}
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}
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}
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@@ -7,6 +7,8 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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if (monsters.Count == 0 && monsterPrefabs.Count > 0)
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{
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throw new InvalidOperationException("Server attempted to write monster mission data when no monsters had been spawned.");
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@@ -8,6 +8,7 @@ namespace Barotrauma
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((byte)(selectedCave == null || Level.Loaded == null || !Level.Loaded.Caves.Contains(selectedCave) ? 255 : Level.Loaded.Caves.IndexOf(selectedCave)));
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msg.Write(nestPosition.X);
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msg.Write(nestPosition.Y);
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@@ -9,6 +9,8 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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// duplicate code from escortmission, should possibly be combined, though additional loot items might be added so maybe not
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if (characters.Count == 0)
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{
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@@ -15,6 +15,8 @@ namespace Barotrauma
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write(usedExistingItem);
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if (usedExistingItem)
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{
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@@ -0,0 +1,37 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class ScanMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.Write((ushort)startingItems.Count);
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foreach (var item in startingItems)
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{
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item.WriteSpawnData(msg,
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item.ID,
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parentInventoryIDs.ContainsKey(item) ? parentInventoryIDs[item] : Entity.NullEntityID,
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parentItemContainerIndices.ContainsKey(item) ? parentItemContainerIndices[item] : (byte)0);
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}
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ServerWriteScanTargetStatus(msg);
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}
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public override void ServerWrite(IWriteMessage msg)
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{
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base.ServerWrite(msg);
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ServerWriteScanTargetStatus(msg);
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}
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private void ServerWriteScanTargetStatus(IWriteMessage msg)
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{
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msg.Write((byte)scanTargets.Count);
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foreach (var kvp in scanTargets)
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{
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msg.Write(kvp.Key != null ? kvp.Key.ID : Entity.NullEntityID);
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msg.Write(kvp.Value);
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}
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}
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}
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}
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