Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -28,6 +28,15 @@ namespace Barotrauma
}
}
if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
{
var ownerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
if (ownerClient != null)
{
(GameMain.GameSession?.GameMode as MultiPlayerCampaign)?.SaveExperiencePoints(ownerClient);
}
}
healthUpdateTimer = 0.0f;
if (CauseOfDeath.Killer != null && CauseOfDeath.Killer.IsTraitor && CauseOfDeath.Killer != this)
@@ -46,5 +55,10 @@ namespace Barotrauma
}
}
}
partial void OnMoneyChanged(int prevAmount, int newAmount)
{
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
}
}
}
@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
@@ -9,8 +10,9 @@ namespace Barotrauma
{
private readonly Dictionary<string, float> prevSentSkill = new Dictionary<string, float>();
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel)
{
if (Character == null || Character.Removed) { return; }
if (!prevSentSkill.ContainsKey(skillIdentifier))
{
prevSentSkill[skillIdentifier] = prevLevel;
@@ -22,6 +24,21 @@ namespace Barotrauma
}
}
partial void OnExperienceChanged(int prevAmount, int newAmount)
{
if (Character == null || Character.Removed) { return; }
if (prevAmount != newAmount)
{
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
}
}
partial void OnPermanentStatChanged(StatTypes statType)
{
if (Character == null || Character.Removed) { return; }
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statType });
}
public void ServerWrite(IWriteMessage msg)
{
msg.Write(ID);
@@ -30,10 +47,13 @@ namespace Barotrauma
msg.Write((byte)Gender);
msg.Write((byte)Race);
msg.Write((byte)HeadSpriteId);
msg.Write((byte)Head.HairIndex);
msg.Write((byte)Head.BeardIndex);
msg.Write((byte)Head.MoustacheIndex);
msg.Write((byte)Head.FaceAttachmentIndex);
msg.Write((byte)HairIndex);
msg.Write((byte)BeardIndex);
msg.Write((byte)MoustacheIndex);
msg.Write((byte)FaceAttachmentIndex);
msg.WriteColorR8G8B8(SkinColor);
msg.WriteColorR8G8B8(HairColor);
msg.WriteColorR8G8B8(FacialHairColor);
msg.Write(ragdollFileName);
if (Job != null)
@@ -53,6 +73,19 @@ namespace Barotrauma
msg.Write((byte)0);
}
// TODO: animations
msg.Write((byte)SavedStatValues.SelectMany(s => s.Value).Count());
foreach (var savedStatValuePair in SavedStatValues)
{
foreach (var savedStatValue in savedStatValuePair.Value)
{
msg.Write((byte)savedStatValuePair.Key);
msg.Write(savedStatValue.StatIdentifier);
msg.Write(savedStatValue.StatValue);
msg.Write(savedStatValue.RemoveOnDeath);
}
}
msg.Write((ushort)ExperiencePoints);
msg.Write((ushort)AdditionalTalentPoints);
}
}
}
@@ -238,7 +238,7 @@ namespace Barotrauma
break;
case ClientNetObject.ENTITY_STATE:
int eventType = msg.ReadRangedInteger(0, 3);
int eventType = msg.ReadRangedInteger(0, 4);
switch (eventType)
{
case 0:
@@ -268,8 +268,35 @@ namespace Barotrauma
if (IsIncapacitated)
{
var causeOfDeath = CharacterHealth.GetCauseOfDeath();
Kill(causeOfDeath.First, causeOfDeath.Second);
Kill(causeOfDeath.type, causeOfDeath.affliction);
}
break;
case 3: // NetEntityEvent.Type.UpdateTalents
if (c.Character != this)
{
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
// get the full list of talents from the player, only give the ones
// that are not already given (or otherwise not viable)
ushort talentCount = msg.ReadUInt16();
List<string> talentSelection = new List<string>();
for (int i = 0; i < talentCount; i++)
{
UInt32 talentIdentifier = msg.ReadUInt32();
var prefab = TalentPrefab.TalentPrefabs.Find(p => p.UIntIdentifier == talentIdentifier);
if (prefab != null) { talentSelection.Add(prefab.Identifier); }
}
talentSelection = TalentTree.CheckTalentSelection(this, talentSelection);
foreach (string talent in talentSelection)
{
GiveTalent(talent);
}
break;
}
break;
@@ -283,7 +310,7 @@ namespace Barotrauma
if (extraData != null)
{
const int min = 0, max = 9;
const int min = 0, max = 13;
switch ((NetEntityEvent.Type)extraData[0])
{
case NetEntityEvent.Type.InventoryState:
@@ -394,6 +421,47 @@ namespace Barotrauma
msg.Write(inventoryItemIDs[i]);
}
break;
case NetEntityEvent.Type.UpdateExperience:
msg.WriteRangedInteger(10, min, max);
msg.Write(Info.ExperiencePoints);
break;
case NetEntityEvent.Type.UpdateTalents:
msg.WriteRangedInteger(11, min, max);
msg.Write((ushort)characterTalents.Count);
foreach (var unlockedTalent in characterTalents)
{
msg.Write(unlockedTalent.AddedThisRound);
msg.Write(unlockedTalent.Prefab.UIntIdentifier);
}
break;
case NetEntityEvent.Type.UpdateMoney:
msg.WriteRangedInteger(12, min, max);
msg.Write(GameMain.GameSession.Campaign.Money);
break;
case NetEntityEvent.Type.UpdatePermanentStats:
msg.WriteRangedInteger(13, min, max);
if (Info == null || extraData.Length < 2 || !(extraData[1] is StatTypes statType))
{
msg.Write((byte)0);
msg.Write((byte)0);
}
else if (!Info.SavedStatValues.ContainsKey(statType))
{
msg.Write((byte)0);
msg.Write((byte)statType);
}
else
{
msg.Write((byte)Info.SavedStatValues[statType].Count);
msg.Write((byte)statType);
foreach (var savedStatValue in Info.SavedStatValues[statType])
{
msg.Write(savedStatValue.StatIdentifier);
msg.Write(savedStatValue.StatValue);
msg.Write(savedStatValue.RemoveOnDeath);
}
}
break;
default:
DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
break;
@@ -499,7 +567,7 @@ namespace Barotrauma
if (writeStatus)
{
WriteStatus(tempBuffer);
(AIController as EnemyAIController)?.PetBehavior?.ServerWrite(tempBuffer);
AIController?.ServerWrite(tempBuffer);
HealthUpdatePending = false;
}