Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -110,14 +110,14 @@ namespace Barotrauma
foreach (StatusEffect statusEffect in successEffects)
{
float duration = statusEffect.Duration;
onSuccessAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.First), -pair.Second, duration)));
onSuccessAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.affliction), -pair.amount, duration)));
onSuccessAfflictions.AddRange(statusEffect.Afflictions.Select(affliction => Tuple.Create(affliction.Prefab.Name, affliction.NonClampedStrength, duration)));
}
foreach (StatusEffect statusEffect in failureEffects)
{
float duration = statusEffect.Duration;
onFailureAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.First), -pair.Second, duration)));
onFailureAfflictions.AddRange(statusEffect.ReduceAffliction.Select(pair => Tuple.Create(GetAfflictionName(pair.affliction), -pair.amount, duration)));
onFailureAfflictions.AddRange(statusEffect.Afflictions.Select(affliction => Tuple.Create(affliction.Prefab.Name, affliction.NonClampedStrength, duration)));
}
}