Release v0.15.12.0
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@@ -40,7 +40,7 @@ namespace Barotrauma
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private readonly GUIFrame[] menuTabs;
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private CampaignSetupUI campaignSetupUI;
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private SinglePlayerCampaignSetupUI campaignSetupUI;
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private GUITextBox serverNameBox, /*portBox, queryPortBox,*/ passwordBox, maxPlayersBox;
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private GUITickBox isPublicBox, wrongPasswordBanBox, karmaBox;
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@@ -435,7 +435,7 @@ namespace Barotrauma
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menuTabs[(int)Tab.Settings] = new GUIFrame(new RectTransform(new Vector2(relativeSize.X, 0.8f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing },
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style: null);
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menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize * new Vector2(1.0f, 1.15f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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CreateCampaignSetupUI();
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@@ -594,6 +594,8 @@ namespace Barotrauma
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.NewGame); });
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return true;
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}
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campaignSetupUI.RandomizeCrew();
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campaignSetupUI.SetPage(0);
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campaignSetupUI.CreateDefaultSaveName();
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campaignSetupUI.RandomizeSeed();
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campaignSetupUI.UpdateSubList(SubmarineInfo.SavedSubmarines);
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@@ -985,24 +987,32 @@ namespace Barotrauma
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if (selectedTab < Tab.Empty && menuTabs[(int)selectedTab] != null)
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{
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menuTabs[(int)selectedTab].AddToGUIUpdateList();
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switch (selectedTab)
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{
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case Tab.NewGame:
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campaignSetupUI.CharacterMenus?.ForEach(m => m.AddToGUIUpdateList());
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break;
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}
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}
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}
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public override void Update(double deltaTime)
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{
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#if !DEBUG
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#if USE_STEAM
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#if !DEBUG && USE_STEAM
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if (GameMain.Config.UseSteamMatchmaking)
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{
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hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
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}
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steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
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#endif
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#else
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#if USE_STEAM
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#elif USE_STEAM
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steamWorkshopButton.Enabled = true;
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#endif
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#endif
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switch (selectedTab)
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{
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case Tab.NewGame:
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campaignSetupUI.Update();
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break;
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}
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}
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public void DrawBackground(GraphicsDevice graphics, SpriteBatch spriteBatch)
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@@ -1119,6 +1129,11 @@ namespace Barotrauma
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selectedSub = new SubmarineInfo(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"));
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GameMain.GameSession = new GameSession(selectedSub, saveName, GameModePreset.SinglePlayerCampaign, settings, mapSeed);
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GameMain.GameSession.CrewManager.CharacterInfos.Clear();
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foreach (var characterInfo in campaignSetupUI.CharacterMenus.Select(m => m.CharacterInfo))
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{
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GameMain.GameSession.CrewManager.AddCharacterInfo(characterInfo);
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}
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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}
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@@ -1146,7 +1161,7 @@ namespace Barotrauma
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menuTabs[(int)Tab.NewGame].ClearChildren();
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menuTabs[(int)Tab.LoadGame].ClearChildren();
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var innerNewGame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.NewGame].RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.025f) })
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var innerNewGame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.NewGame].RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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@@ -1154,30 +1169,14 @@ namespace Barotrauma
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var newGameContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.95f), innerNewGame.RectTransform, Anchor.Center),
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style: "InnerFrame");
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var paddedNewGame = new GUIFrame(new RectTransform(new Vector2(0.95f), newGameContent.RectTransform, Anchor.Center), style: null);
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var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center) { AbsoluteOffset = new Point(0, 10) },
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style: null);
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campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, SubmarineInfo.SavedSubmarines)
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campaignSetupUI = new SinglePlayerCampaignSetupUI(newGameContent, paddedLoadGame, SubmarineInfo.SavedSubmarines)
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{
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LoadGame = LoadGame,
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StartNewGame = StartGame
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};
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var startButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), innerNewGame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.BottomRight)
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{
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RelativeSpacing = 0.05f
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};
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campaignSetupUI.StartButton.RectTransform.Parent = startButtonContainer.RectTransform;
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campaignSetupUI.StartButton.RectTransform.MinSize = new Point(
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(int)(campaignSetupUI.StartButton.TextBlock.TextSize.X * 1.5f),
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campaignSetupUI.StartButton.RectTransform.MinSize.Y);
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startButtonContainer.RectTransform.MinSize = new Point(0, campaignSetupUI.StartButton.RectTransform.MinSize.Y);
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if (campaignSetupUI.CampaignCustomizeButton != null)
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{
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campaignSetupUI.CampaignCustomizeButton.RectTransform.Parent = startButtonContainer.RectTransform;
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}
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campaignSetupUI.InitialMoneyText.RectTransform.Parent = startButtonContainer.RectTransform;
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}
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private void CreateHostServerFields()
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