Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -180,16 +180,13 @@ namespace Barotrauma.Particles
[Editable, Serialize("1.0,1.0", false, description: "The maximum initial size of the particle.")]
public Vector2 StartSizeMax { get; private set; }
[Editable]
[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
public Vector2 SizeChangeMin { get; private set; }
[Editable]
[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
public Vector2 SizeChangeMax { get; private set; }
[Editable]
[Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
[Editable, Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
public float GrowTime { get; private set; }
//rendering -----------------------------------------
@@ -215,6 +212,9 @@ namespace Barotrauma.Particles
[Editable, Serialize(ParticleBlendState.AlphaBlend, false, description: "The type of blending to use when rendering the particle.")]
public ParticleBlendState BlendState { get; private set; }
[Editable, Serialize(0, false, description: "Particles with a higher priority can replace lower-priority ones if the maximum number of active particles has been reached.")]
public int Priority { get; private set; }
//animation -----------------------------------------
[Editable(0.0f, float.MaxValue), Serialize(1.0f, false, description: "The duration of the particle's animation cycle (if it's animated).")]