Release v0.15.12.0
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@@ -180,16 +180,13 @@ namespace Barotrauma.Particles
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[Editable, Serialize("1.0,1.0", false, description: "The maximum initial size of the particle.")]
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public Vector2 StartSizeMax { get; private set; }
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[Editable]
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[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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public Vector2 SizeChangeMin { get; private set; }
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[Editable]
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[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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public Vector2 SizeChangeMax { get; private set; }
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[Editable]
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[Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
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[Editable, Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
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public float GrowTime { get; private set; }
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//rendering -----------------------------------------
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@@ -215,6 +212,9 @@ namespace Barotrauma.Particles
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[Editable, Serialize(ParticleBlendState.AlphaBlend, false, description: "The type of blending to use when rendering the particle.")]
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public ParticleBlendState BlendState { get; private set; }
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[Editable, Serialize(0, false, description: "Particles with a higher priority can replace lower-priority ones if the maximum number of active particles has been reached.")]
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public int Priority { get; private set; }
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//animation -----------------------------------------
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[Editable(0.0f, float.MaxValue), Serialize(1.0f, false, description: "The duration of the particle's animation cycle (if it's animated).")]
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