Release v0.15.12.0
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@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Reflection.Metadata;
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namespace Barotrauma.Particles
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{
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@@ -16,6 +15,8 @@ namespace Barotrauma.Particles
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public delegate void OnChangeHullHandler(Vector2 position, Hull currentHull);
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public OnChangeHullHandler OnChangeHull;
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public OnChangeHullHandler OnCollision;
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private Vector2 position;
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private Vector2 prevPosition;
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@@ -166,6 +167,7 @@ namespace Barotrauma.Particles
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HighQualityCollisionDetection = false;
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OnChangeHull = null;
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OnCollision = null;
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subEmitters.Clear();
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hasSubEmitters = false;
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@@ -340,12 +342,20 @@ namespace Barotrauma.Particles
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Vector2 collisionNormal = Vector2.Zero;
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if (velocity.Y < 0.0f && position.Y - prefab.CollisionRadius * size.Y < hullRect.Y - hullRect.Height)
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{
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if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
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if (prefab.DeleteOnCollision)
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{
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OnCollision?.Invoke(position, currentHull);
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return UpdateResult.Delete;
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}
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collisionNormal = new Vector2(0.0f, 1.0f);
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}
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else if (velocity.Y > 0.0f && position.Y + prefab.CollisionRadius * size.Y > hullRect.Y)
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{
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if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
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if (prefab.DeleteOnCollision)
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{
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OnCollision?.Invoke(position, currentHull);
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return UpdateResult.Delete;
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}
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collisionNormal = new Vector2(0.0f, -1.0f);
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}
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@@ -368,6 +378,7 @@ namespace Barotrauma.Particles
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handleCollision(gapFound, collisionNormal);
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}
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collisionNormal = Vector2.Zero;
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if (velocity.X < 0.0f && position.X - prefab.CollisionRadius * size.X < hullRect.X)
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{
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if (prefab.DeleteOnCollision) { return UpdateResult.Delete; }
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@@ -487,6 +498,8 @@ namespace Barotrauma.Particles
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velocity.Y = Math.Sign(collisionNormal.Y) * Math.Abs(velocity.Y) * prefab.Restitution;
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}
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OnCollision?.Invoke(position, currentHull);
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velocity += subVel;
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}
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@@ -523,6 +536,8 @@ namespace Barotrauma.Particles
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velocity.Y *= (1.0f - prefab.Friction);
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}
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OnCollision?.Invoke(position, currentHull);
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velocity *= prefab.Restitution;
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}
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@@ -138,6 +138,8 @@ namespace Barotrauma.Particles
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public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
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if (initialDelay < Prefab.Properties.InitialDelay)
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{
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initialDelay += deltaTime;
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@@ -133,22 +133,41 @@ namespace Barotrauma.Particles
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation = 0.0f, Hull hullGuess = null, bool drawOnTop = false, float collisionIgnoreTimer = 0f, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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if (particleCount >= MaxParticles || prefab == null || prefab.Sprites.Count == 0) { return null; }
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// this should be optimized for tracers after prototyping
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if (tracerPoints == null)
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if (prefab == null || prefab.Sprites.Count == 0) { return null; }
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if (particleCount >= MaxParticles)
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{
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Vector2 particleEndPos = prefab.CalculateEndPosition(position, velocity);
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Vector2 minPos = new Vector2(Math.Min(position.X, particleEndPos.X), Math.Min(position.Y, particleEndPos.Y));
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Vector2 maxPos = new Vector2(Math.Max(position.X, particleEndPos.X), Math.Max(position.Y, particleEndPos.Y));
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Rectangle expandedViewRect = MathUtils.ExpandRect(cam.WorldView, MaxOutOfViewDist);
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if (minPos.X > expandedViewRect.Right || maxPos.X < expandedViewRect.X) { return null; }
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if (minPos.Y > expandedViewRect.Y || maxPos.Y < expandedViewRect.Y - expandedViewRect.Height) { return null; }
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for (int i = 0; i < particleCount; i++)
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{
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if (particles[i].Prefab.Priority < prefab.Priority)
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{
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RemoveParticle(i);
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break;
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}
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}
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if (particleCount >= MaxParticles) { return null; }
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}
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Vector2 particleEndPos = prefab.CalculateEndPosition(position, velocity);
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Vector2 minPos = new Vector2(Math.Min(position.X, particleEndPos.X), Math.Min(position.Y, particleEndPos.Y));
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Vector2 maxPos = new Vector2(Math.Max(position.X, particleEndPos.X), Math.Max(position.Y, particleEndPos.Y));
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if (tracerPoints != null)
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{
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minPos = new Vector2(
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Math.Min(Math.Min(minPos.X, tracerPoints.Item1.X), tracerPoints.Item2.X),
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Math.Min(Math.Min(minPos.Y, tracerPoints.Item1.Y), tracerPoints.Item2.Y));
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maxPos = new Vector2(
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Math.Max(Math.Max(maxPos.X, tracerPoints.Item1.X), tracerPoints.Item2.X),
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Math.Max(Math.Max(maxPos.Y, tracerPoints.Item1.Y), tracerPoints.Item2.Y));
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}
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Rectangle expandedViewRect = MathUtils.ExpandRect(cam.WorldView, MaxOutOfViewDist);
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if (minPos.X > expandedViewRect.Right || maxPos.X < expandedViewRect.X) { return null; }
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if (minPos.Y > expandedViewRect.Y || maxPos.Y < expandedViewRect.Y - expandedViewRect.Height) { return null; }
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if (particles[particleCount] == null) particles[particleCount] = new Particle();
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particles[particleCount].Init(prefab, position, velocity, rotation, hullGuess, drawOnTop, collisionIgnoreTimer, tracerPoints: tracerPoints);
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@@ -165,7 +184,7 @@ namespace Barotrauma.Particles
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public ParticlePrefab FindPrefab(string prefabName)
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{
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return Prefabs.Find(p => p.Identifier == prefabName);
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return Prefabs.Find(p => p.Identifier.Equals(prefabName, StringComparison.OrdinalIgnoreCase));
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}
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private void RemoveParticle(int index)
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@@ -180,16 +180,13 @@ namespace Barotrauma.Particles
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[Editable, Serialize("1.0,1.0", false, description: "The maximum initial size of the particle.")]
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public Vector2 StartSizeMax { get; private set; }
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[Editable]
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[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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public Vector2 SizeChangeMin { get; private set; }
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[Editable]
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[Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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[Editable, Serialize("0.0,0.0", false, description: "How much the size of the particle changes per second. The rate of growth for each particle is randomize between SizeChangeMin and SizeChangeMax.")]
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public Vector2 SizeChangeMax { get; private set; }
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[Editable]
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[Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
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[Editable, Serialize(0.0f, false, description: "How many seconds it takes for the particle to grow to it's initial size.")]
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public float GrowTime { get; private set; }
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//rendering -----------------------------------------
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@@ -215,6 +212,9 @@ namespace Barotrauma.Particles
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[Editable, Serialize(ParticleBlendState.AlphaBlend, false, description: "The type of blending to use when rendering the particle.")]
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public ParticleBlendState BlendState { get; private set; }
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[Editable, Serialize(0, false, description: "Particles with a higher priority can replace lower-priority ones if the maximum number of active particles has been reached.")]
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public int Priority { get; private set; }
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//animation -----------------------------------------
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[Editable(0.0f, float.MaxValue), Serialize(1.0f, false, description: "The duration of the particle's animation cycle (if it's animated).")]
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