Release v0.15.12.0
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@@ -288,7 +288,7 @@ namespace Barotrauma.Networking
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heartbeatTimer = 5.0;
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#if DEBUG
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CoroutineManager.InvokeAfter(() =>
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CoroutineManager.Invoke(() =>
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{
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if (GameMain.Client == null) { return; }
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if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && sendType != Steamworks.P2PSend.Reliable) { return; }
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