Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -846,16 +846,15 @@ namespace Barotrauma.Lights
if (chList.Submarine == null)
{
list.AddRange(chList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox)));
}
//light is outside, convexhull inside a sub
else
{
Rectangle subBorders = chList.Submarine.Borders;
subBorders.Y -= chList.Submarine.Borders.Height;
if (!MathUtils.CircleIntersectsRectangle(lightPos - chList.Submarine.WorldPosition, range, subBorders)) continue;
if (!MathUtils.CircleIntersectsRectangle(lightPos - chList.Submarine.WorldPosition, range, subBorders)) { continue; }
lightPos -= (chList.Submarine.WorldPosition - chList.Submarine.HiddenSubPosition);
lightPos -= chList.Submarine.WorldPosition - chList.Submarine.HiddenSubPosition;
list.AddRange(chList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox)));
}
@@ -865,14 +864,6 @@ namespace Barotrauma.Lights
//light is inside, convexhull outside
if (chList.Submarine == null)
{
lightPos += (ParentSub.WorldPosition - ParentSub.HiddenSubPosition);
HashSet<RuinGeneration.Ruin> visibleRuins = new HashSet<RuinGeneration.Ruin>();
foreach (RuinGeneration.Ruin ruin in Level.Loaded.Ruins)
{
if (!MathUtils.CircleIntersectsRectangle(lightPos, range, ruin.Area)) { continue; }
visibleRuins.Add(ruin);
}
list.AddRange(chList.List.FindAll(ch => ch.ParentEntity?.ParentRuin != null && visibleRuins.Contains(ch.ParentEntity.ParentRuin)));
continue;
}
//light and convexhull are both inside the same sub