Release v0.15.12.0
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@@ -276,7 +276,7 @@ namespace Barotrauma
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BrokenItemSprite fadeInBrokenSprite = null;
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float fadeInBrokenSpriteAlpha = 0.0f;
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float displayCondition = FakeBroken ? 0.0f : condition;
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float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
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Vector2 drawOffset = Vector2.Zero;
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if (displayCondition < MaxCondition)
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{
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@@ -326,13 +326,18 @@ namespace Barotrauma
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size, color: color,
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textureScale: Vector2.One * Scale,
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depth: depth);
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fadeInBrokenSprite?.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
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textureScale: Vector2.One * Scale,
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depth: depth - 0.000001f);
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if (fadeInBrokenSprite != null)
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{
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float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
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fadeInBrokenSprite.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
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textureScale: Vector2.One * Scale,
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depth: d);
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}
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foreach (var decorativeSprite in Prefab.DecorativeSprites)
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{
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if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
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Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
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Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? rotationRad : -rotationRad) * Scale;
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if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
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if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
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decorativeSprite.Sprite.DrawTiled(spriteBatch,
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@@ -357,7 +362,11 @@ namespace Barotrauma
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if (color.A > 0)
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{
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activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
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fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
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if (fadeInBrokenSprite != null)
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{
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float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
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fadeInBrokenSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, d);
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}
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}
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if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
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{
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@@ -368,7 +377,7 @@ namespace Barotrauma
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{
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if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
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float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
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Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
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Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? rotationRad : -rotationRad) * Scale;
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if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
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if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
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decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
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@@ -410,8 +419,11 @@ namespace Barotrauma
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}
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}
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body.Draw(spriteBatch, activeSprite, color, depth, Scale);
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if (fadeInBrokenSprite != null) { body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, depth - 0.000001f, Scale); }
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if (fadeInBrokenSprite != null)
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{
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float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
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body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, d, Scale);
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}
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foreach (var decorativeSprite in Prefab.DecorativeSprites)
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{
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if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
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@@ -464,6 +476,11 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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body?.DebugDraw(spriteBatch, Color.White);
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if (GetComponent<TriggerComponent>()?.PhysicsBody is PhysicsBody triggerBody)
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{
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triggerBody.UpdateDrawPosition();
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triggerBody.DebugDraw(spriteBatch, Color.White);
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}
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}
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if (editing && IsSelected && PlayerInput.KeyDown(Keys.Space))
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@@ -704,6 +721,7 @@ namespace Barotrauma
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
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{
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ToolTip = TextManager.Get("MirrorEntityXToolTip"),
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Enabled = Prefab.CanFlipX,
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OnClicked = (button, data) =>
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{
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foreach (MapEntity me in SelectedList)
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@@ -717,6 +735,7 @@ namespace Barotrauma
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"), style: "GUIButtonSmall")
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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Enabled = Prefab.CanFlipY,
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OnClicked = (button, data) =>
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{
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foreach (MapEntity me in SelectedList)
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@@ -1068,7 +1087,7 @@ namespace Barotrauma
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foreach (Character otherCharacter in Character.CharacterList)
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{
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if (otherCharacter != character &&
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otherCharacter.SelectedConstruction == character.SelectedConstruction)
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otherCharacter.SelectedConstruction == this)
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{
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ItemInUseWarning.Visible = true;
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if (mergedHUDRect.Width > GameMain.GraphicsWidth / 2) { mergedHUDRect.Inflate(-GameMain.GraphicsWidth / 4, 0); }
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@@ -1180,7 +1199,7 @@ namespace Barotrauma
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return texts;
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}
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public override void AddToGUIUpdateList()
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public override void AddToGUIUpdateList(int order = 0)
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{
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if (Screen.Selected is SubEditorScreen)
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{
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@@ -1194,7 +1213,14 @@ namespace Barotrauma
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}
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}
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this) { return; }
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this && GetComponent<RemoteController>() == null)
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{
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if (Character.Controlled.SelectedConstruction?.GetComponent<RemoteController>()?.TargetItem != this &&
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!Character.Controlled.HeldItems.Any(it => it.GetComponent<RemoteController>()?.TargetItem == this))
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{
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return;
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}
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}
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bool needsLayoutUpdate = false;
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foreach (ItemComponent ic in activeHUDs)
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@@ -1205,7 +1231,7 @@ namespace Barotrauma
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bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
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ic.UseAlternativeLayout = useAlternativeLayout;
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needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
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ic.AddToGUIUpdateList();
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ic.AddToGUIUpdateList(order);
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}
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if (itemInUseWarning != null && itemInUseWarning.Visible)
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@@ -1530,6 +1556,7 @@ namespace Barotrauma
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byte bodyType = msg.ReadByte();
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bool spawnedInOutpost = msg.ReadBoolean();
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bool allowStealing = msg.ReadBoolean();
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int quality = msg.ReadRangedInteger(0, Items.Components.Quality.MaxQuality);
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byte teamID = msg.ReadByte();
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bool tagsChanged = msg.ReadBoolean();
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string tags = "";
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@@ -1605,7 +1632,8 @@ namespace Barotrauma
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item = new Item(itemPrefab, pos, sub, id: itemId)
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{
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SpawnedInOutpost = spawnedInOutpost,
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AllowStealing = allowStealing
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AllowStealing = allowStealing,
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Quality = quality
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};
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}
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catch (Exception e)
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@@ -1623,6 +1651,10 @@ namespace Barotrauma
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{
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wifiComponent.TeamID = (CharacterTeamType)teamID;
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}
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foreach (IdCard idCard in item.GetComponents<IdCard>())
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{
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idCard.TeamID = (CharacterTeamType)teamID;
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}
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if (descriptionChanged) { item.Description = itemDesc; }
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if (tagsChanged) { item.Tags = tags; }
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var nameTag = item.GetComponent<NameTag>();
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