Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -276,7 +276,7 @@ namespace Barotrauma
BrokenItemSprite fadeInBrokenSprite = null;
float fadeInBrokenSpriteAlpha = 0.0f;
float displayCondition = FakeBroken ? 0.0f : condition;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
Vector2 drawOffset = Vector2.Zero;
if (displayCondition < MaxCondition)
{
@@ -326,13 +326,18 @@ namespace Barotrauma
size, color: color,
textureScale: Vector2.One * Scale,
depth: depth);
fadeInBrokenSprite?.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: depth - 0.000001f);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: d);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? rotationRad : -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
@@ -357,7 +362,11 @@ namespace Barotrauma
if (color.A > 0)
{
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, d);
}
}
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
{
@@ -368,7 +377,7 @@ namespace Barotrauma
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? rotationRad : -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
@@ -410,8 +419,11 @@ namespace Barotrauma
}
}
body.Draw(spriteBatch, activeSprite, color, depth, Scale);
if (fadeInBrokenSprite != null) { body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, depth - 0.000001f, Scale); }
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, d, Scale);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
@@ -464,6 +476,11 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
body?.DebugDraw(spriteBatch, Color.White);
if (GetComponent<TriggerComponent>()?.PhysicsBody is PhysicsBody triggerBody)
{
triggerBody.UpdateDrawPosition();
triggerBody.DebugDraw(spriteBatch, Color.White);
}
}
if (editing && IsSelected && PlayerInput.KeyDown(Keys.Space))
@@ -704,6 +721,7 @@ namespace Barotrauma
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
Enabled = Prefab.CanFlipX,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
@@ -717,6 +735,7 @@ namespace Barotrauma
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityYToolTip"),
Enabled = Prefab.CanFlipY,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
@@ -1068,7 +1087,7 @@ namespace Barotrauma
foreach (Character otherCharacter in Character.CharacterList)
{
if (otherCharacter != character &&
otherCharacter.SelectedConstruction == character.SelectedConstruction)
otherCharacter.SelectedConstruction == this)
{
ItemInUseWarning.Visible = true;
if (mergedHUDRect.Width > GameMain.GraphicsWidth / 2) { mergedHUDRect.Inflate(-GameMain.GraphicsWidth / 4, 0); }
@@ -1180,7 +1199,7 @@ namespace Barotrauma
return texts;
}
public override void AddToGUIUpdateList()
public override void AddToGUIUpdateList(int order = 0)
{
if (Screen.Selected is SubEditorScreen)
{
@@ -1194,7 +1213,14 @@ namespace Barotrauma
}
}
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this) { return; }
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this && GetComponent<RemoteController>() == null)
{
if (Character.Controlled.SelectedConstruction?.GetComponent<RemoteController>()?.TargetItem != this &&
!Character.Controlled.HeldItems.Any(it => it.GetComponent<RemoteController>()?.TargetItem == this))
{
return;
}
}
bool needsLayoutUpdate = false;
foreach (ItemComponent ic in activeHUDs)
@@ -1205,7 +1231,7 @@ namespace Barotrauma
bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
ic.UseAlternativeLayout = useAlternativeLayout;
needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
ic.AddToGUIUpdateList();
ic.AddToGUIUpdateList(order);
}
if (itemInUseWarning != null && itemInUseWarning.Visible)
@@ -1530,6 +1556,7 @@ namespace Barotrauma
byte bodyType = msg.ReadByte();
bool spawnedInOutpost = msg.ReadBoolean();
bool allowStealing = msg.ReadBoolean();
int quality = msg.ReadRangedInteger(0, Items.Components.Quality.MaxQuality);
byte teamID = msg.ReadByte();
bool tagsChanged = msg.ReadBoolean();
string tags = "";
@@ -1605,7 +1632,8 @@ namespace Barotrauma
item = new Item(itemPrefab, pos, sub, id: itemId)
{
SpawnedInOutpost = spawnedInOutpost,
AllowStealing = allowStealing
AllowStealing = allowStealing,
Quality = quality
};
}
catch (Exception e)
@@ -1623,6 +1651,10 @@ namespace Barotrauma
{
wifiComponent.TeamID = (CharacterTeamType)teamID;
}
foreach (IdCard idCard in item.GetComponents<IdCard>())
{
idCard.TeamID = (CharacterTeamType)teamID;
}
if (descriptionChanged) { item.Description = itemDesc; }
if (tagsChanged) { item.Tags = tags; }
var nameTag = item.GetComponent<NameTag>();