Release v0.15.12.0
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@@ -63,11 +63,11 @@ namespace Barotrauma.Items.Components
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}
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OutputValue = input;
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ShowOnDisplay(input);
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ShowOnDisplay(input, addToHistory: true);
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item.SendSignal(input, "signal_out");
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}
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partial void ShowOnDisplay(string input, bool addToHistory = true)
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partial void ShowOnDisplay(string input, bool addToHistory)
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{
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if (addToHistory)
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{
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@@ -85,7 +85,7 @@ namespace Barotrauma.Items.Components
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GUITextBlock newBlock = new GUITextBlock(
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new RectTransform(new Vector2(1, 0), historyBox.Content.RectTransform, anchor: Anchor.TopCenter),
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"> " + input,
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textColor: Color.LimeGreen, wrap: true)
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textColor: Color.LimeGreen, wrap: true, font: UseMonospaceFont ? GUI.MonospacedFont : GUI.GlobalFont)
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{
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CanBeFocused = false
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};
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@@ -118,9 +118,9 @@ namespace Barotrauma.Items.Components
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// This method is overrided instead of the UpdateHUD method because this ensures the input box is selected
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// even when the terminal component is selected for the very first time. Doing the input box selection in the
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// UpdateHUD method only selects the input box on every terminal selection except for the very first time.
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public override void AddToGUIUpdateList()
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public override void AddToGUIUpdateList(int order = 0)
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{
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base.AddToGUIUpdateList();
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base.AddToGUIUpdateList(order: order);
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if (shouldSelectInputBox)
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{
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inputBox.Select();
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