Release v0.15.12.0
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@@ -37,7 +37,7 @@ namespace Barotrauma.Items.Components
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private FabricationRecipe pendingFabricatedItem;
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private Pair<Rectangle, string> tooltip;
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private (Rectangle area, string text)? tooltip;
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private GUITextBlock requiredTimeBlock;
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@@ -255,19 +255,22 @@ namespace Barotrauma.Items.Components
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var item1 = c1.GUIComponent.UserData as FabricationRecipe;
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var item2 = c2.GUIComponent.UserData as FabricationRecipe;
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bool hasSkills1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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int itemPlacement1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f ? 0 : -1;
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int itemPlacement2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f ? 0 : -1;
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if (hasSkills1 != hasSkills2)
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itemPlacement1 += item1.RequiresRecipe && !character.HasRecipeForItem(item1.TargetItem.Identifier) ? -2 : 0;
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itemPlacement2 += item2.RequiresRecipe && !character.HasRecipeForItem(item2.TargetItem.Identifier) ? -2 : 0;
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if (itemPlacement1 != itemPlacement2)
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{
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return hasSkills1 ? -1 : 1;
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return itemPlacement1 > itemPlacement2 ? -1 : 1;
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}
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return string.Compare(item1.DisplayName, item2.DisplayName);
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});
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var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
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TextManager.Get("fabricatorsufficientskills"), textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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@@ -275,7 +278,7 @@ namespace Barotrauma.Items.Components
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sufficientSkillsText.RectTransform.SetAsFirstChild();
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var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange, font: GUI.SubHeadingFont)
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TextManager.Get("fabricatorinsufficientskills"), textColor: Color.Orange, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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@@ -285,6 +288,18 @@ namespace Barotrauma.Items.Components
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{
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insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
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}
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var requiresRecipeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorrequiresrecipe"), textColor: Color.Red, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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};
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var firstRequiresRecipe = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && (fabricableItem.RequiresRecipe && !character.HasRecipeForItem(fabricableItem.TargetItem.Identifier)));
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if (firstRequiresRecipe != null)
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{
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requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
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}
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}
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private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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@@ -297,6 +312,7 @@ namespace Barotrauma.Items.Components
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int slotIndex = 0;
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var missingItems = new List<FabricationRecipe.RequiredItem>();
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foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems)
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{
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for (int i = 0; i < requiredItem.Amount; i++)
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@@ -308,6 +324,8 @@ namespace Barotrauma.Items.Components
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{
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missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefabs.Contains(item.prefab)));
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}
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var missingCounts = missingItems.GroupBy(missingItem => missingItem).ToDictionary(x => x.Key, x => x.Count());
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missingItems = missingItems.Distinct().ToList();
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var availableIngredients = GetAvailableIngredients();
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@@ -318,30 +336,30 @@ namespace Barotrauma.Items.Components
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slotIndex++;
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}
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//highlight suitable ingredients in linked inventories
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foreach (Item item in availableIngredients)
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{
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if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
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{
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int availableSlotIndex = item.ParentInventory.FindIndex(item);
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//slots are null if the inventory has never been displayed
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//(linked item, but the UI is not set to be displayed at the same time)
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if (item.ParentInventory.visualSlots != null)
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{
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if (item.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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item.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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requiredItem.ItemPrefabs
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.Where(requiredPrefab => availableIngredients.ContainsKey(requiredPrefab.Identifier))
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.ForEach(requiredPrefab => {
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var availablePrefabs = availableIngredients[requiredPrefab.Identifier];
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availablePrefabs
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.Where(availablePrefab => availablePrefab.ParentInventory != inputContainer.Inventory)
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.Where(availablePrefab => availablePrefab.ParentInventory.visualSlots != null) //slots are null if the inventory has never been displayed
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.ForEach(availablePrefab => { //(linked item, but the UI is not set to be displayed at the same time)
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int availableSlotIndex = availablePrefab.ParentInventory.FindIndex(availablePrefab);
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if (availablePrefab.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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availablePrefab.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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{
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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}
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}
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}
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}
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}
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}
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});
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});
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if (slotIndex >= inputContainer.Capacity) { break; }
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var itemIcon = requiredItem.ItemPrefabs.First().InventoryIcon ?? requiredItem.ItemPrefabs.First().sprite;
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Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
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itemIcon.Draw(
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@@ -350,11 +368,32 @@ namespace Barotrauma.Items.Components
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color: requiredItem.ItemPrefabs.First().InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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if (missingCounts[requiredItem] > 1)
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{
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Vector2 stackCountPos = new Vector2(slotRect.Right, slotRect.Bottom);
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string stackCountText = "x" + missingCounts[requiredItem];
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stackCountPos -= GUI.SmallFont.MeasureString(stackCountText) + new Vector2(4, 2);
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GUI.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos + Vector2.One, Color.Black);
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GUI.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos, Color.White);
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}
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if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X, slotRect.Bottom - 8, slotRect.Width, 8), Color.Black * 0.8f, true);
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DrawConditionBar(spriteBatch, requiredItem.MinCondition);
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}
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else if (requiredItem.MaxCondition < 1.0f)
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{
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DrawConditionBar(spriteBatch, requiredItem.MaxCondition);
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}
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void DrawConditionBar(SpriteBatch sb, float condition)
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{
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int spacing = GUI.IntScale(4);
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int height = GUI.IntScale(10);
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GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, slotRect.Width - spacing * 2, height), Color.Black * 0.8f, true);
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(slotRect.X, slotRect.Bottom - 8, (int)(slotRect.Width * requiredItem.MinCondition), 8),
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new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, (int)((slotRect.Width - spacing * 2) * condition), height),
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GUI.Style.Green * 0.8f, true);
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}
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@@ -367,6 +406,10 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
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}
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else if(requiredItem.MaxCondition < 1.0f)
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{
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toolTipText += " 0-" + (int)Math.Round(requiredItem.MaxCondition * 100) + "%";
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}
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else if (requiredItem.MaxCondition <= 0.0f)
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{
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toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
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@@ -375,7 +418,7 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
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}
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tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
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tooltip = (slotRect, toolTipText);
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}
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slotIndex++;
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@@ -415,7 +458,7 @@ namespace Barotrauma.Items.Components
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if (tooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Value.text, tooltip.Value.area);
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tooltip = null;
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}
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}
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@@ -435,6 +478,22 @@ namespace Barotrauma.Items.Components
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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//go through the elements backwards, and disable the labels ("insufficient skills to fabricate", "recipe required...") if there's no items below them
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bool recipeVisible = false;
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foreach (GUIComponent child in itemList.Content.Children.Reverse())
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{
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if (!(child.UserData is FabricationRecipe recipe))
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{
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child.Visible = recipeVisible;
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recipeVisible = false;
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}
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else
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{
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recipeVisible = child.Visible;
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}
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}
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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@@ -470,14 +529,30 @@ namespace Barotrauma.Items.Components
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};
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}*/
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string itemName = GetRecipeNameAndAmount(selectedItem);
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string name = itemName;
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float quality = GetFabricatedItemQuality(selectedItem, user);
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if (quality > 0)
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{
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name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n', fallBackTag: "itemname.quality3");
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}
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var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
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name, textAlignment: Alignment.TopLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont, parseRichText: true)
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{
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AutoScaleHorizontal = true
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};
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nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, nameBlock.Padding.Z, nameBlock.Padding.W);
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nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
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if (nameBlock.TextScale < 0.7f)
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{
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nameBlock.SetRichText(TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName, fallBackTag: "itemname.quality3"));
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nameBlock.AutoScaleHorizontal = false;
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nameBlock.TextScale = 0.7f;
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nameBlock.Wrap = true;
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nameBlock.SetTextPos();
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nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale));
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}
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if (!string.IsNullOrWhiteSpace(selectedItem.TargetItem.Description))
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{
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@@ -489,6 +564,7 @@ namespace Barotrauma.Items.Components
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while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
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{
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var lines = description.WrappedText.Split('\n');
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if (lines.Length <= 1) { break; }
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var newString = string.Join('\n', lines.Take(lines.Length - 1));
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description.Text = newString.Substring(0, newString.Length - 4) + "...";
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description.CalculateHeightFromText();
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@@ -598,10 +674,15 @@ namespace Barotrauma.Items.Components
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{
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foreach (GUIComponent child in itemList.Content.Children)
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{
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var itemPrefab = child.UserData as FabricationRecipe;
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if (itemPrefab == null) continue;
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if (!(child.UserData is FabricationRecipe itemPrefab)) { continue; }
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bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients);
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if (itemPrefab != selectedItem &&
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(child.Rect.Y > itemList.Rect.Bottom || child.Rect.Bottom < itemList.Rect.Y))
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{
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continue;
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}
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bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients, character);
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if (itemPrefab == selectedItem)
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{
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activateButton.Enabled = canBeFabricated;
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