Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -14,12 +14,22 @@ namespace Barotrauma.Items.Components
}
private GUIButton activateButton;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay;
private GUIComponent inSufficientPowerWarning;
private bool pendingState;
private GUITextBlock infoArea;
[Serialize("DeconstructorDeconstruct", true)]
public string ActivateButtonText { get; set; }
[Serialize("", true)]
public string InfoText { get; set; }
[Serialize(0.0f, true)]
public float InfoAreaWidth { get; set; }
partial void InitProjSpecific(XElement element)
{
CreateGUI();
@@ -39,6 +49,12 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.08f
};
new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform), item.Name, font: GUI.SubHeadingFont)
{
TextAlignment = Alignment.Center,
AutoScaleHorizontal = true
};
var topFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
// === INPUT LABEL === //
@@ -55,22 +71,23 @@ namespace Barotrauma.Items.Components
// === INPUT SLOTS === //
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null) { CanBeFocused = false };
new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null) { CanBeFocused = false };
// === ACTIVATE BUTTON === //
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.7f), inputArea.RectTransform), childAnchor: Anchor.CenterLeft);
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterLeft);
activateButton = new GUIButton(new RectTransform(new Vector2(0.95f, 0.8f), buttonContainer.RectTransform), TextManager.Get("DeconstructorDeconstruct"), style: "DeviceButton")
{
TextBlock = { AutoScaleHorizontal = true },
OnClicked = ToggleActive
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
TextManager.Get("DeconstructorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
TextManager.Get("DeconstructorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
CanBeFocused = false,
AutoScaleHorizontal = true
};
// === OUTPUT AREA === //
@@ -86,8 +103,70 @@ namespace Barotrauma.Items.Components
outputLabel.RectTransform.Resize(new Point((int) outputLabel.Font.MeasureString(outputLabel.Text).X, outputLabel.RectTransform.Rect.Height));
new GUIFrame(new RectTransform(Vector2.One, outputLabelArea.RectTransform), style: "HorizontalLine");
// === OUTPUT SLOTS === //
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1f), bottomFrame.RectTransform, Anchor.CenterLeft), style: null);
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), bottomFrame.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.BottomLeft, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
// === OUTPUT SLOTS === //
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f - InfoAreaWidth, 1f), outputArea.RectTransform, Anchor.CenterLeft), style: null);
if (InfoAreaWidth >= 0.0f)
{
var infoAreaContainer = new GUILayoutGroup(new RectTransform(new Vector2(InfoAreaWidth, 0.8f), outputArea.RectTransform), childAnchor: Anchor.CenterLeft);
infoArea = new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.95f), infoAreaContainer.RectTransform), string.Empty, wrap: true);
}
ActivateButton.OnAddedToGUIUpdateList += (GUIComponent component) =>
{
activateButton.Enabled = true;
if (string.IsNullOrEmpty(InfoText))
{
infoArea.Text = string.Empty;
}
else
{
infoArea.Text = TextManager.Get(InfoText, returnNull: true) ?? InfoText;
}
if (IsActive)
{
activateButton.Text = TextManager.Get("DeconstructorCancel");
infoArea.Text = string.Empty;
return;
}
bool outputsFound = false;
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: true))
{
outputsFound = true;
if (!string.IsNullOrEmpty(deconstructItem.ActivateButtonText))
{
string buttonText = TextManager.Get(deconstructItem.ActivateButtonText, returnNull: true) ?? deconstructItem.ActivateButtonText;
string infoText = string.Empty;
if (!string.IsNullOrEmpty(deconstructItem.InfoText))
{
infoText = TextManager.Get(deconstructItem.InfoText, returnNull: true) ?? deconstructItem.InfoText;
}
inputItem.GetComponent<GeneticMaterial>()?.ModifyDeconstructInfo(this, ref buttonText, ref infoText);
activateButton.Text = buttonText;
if (infoArea != null)
{
infoArea.Text = infoText;
}
return;
}
}
//no valid outputs found: check if we're missing some required items from the input slots and display a message about it if possible
if (!outputsFound && infoArea != null)
{
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: false))
{
if (deconstructItem.RequiredOtherItem.Any() && !string.IsNullOrEmpty(deconstructItem.InfoTextOnOtherItemMissing))
{
string missingItemName = TextManager.Get("entityname." + deconstructItem.RequiredOtherItem.First(), returnNull: true);
infoArea.Text = TextManager.GetWithVariable(deconstructItem.InfoTextOnOtherItemMissing, "[itemname]", missingItemName);
}
}
}
activateButton.Enabled = outputsFound;
activateButton.Text = TextManager.Get(ActivateButtonText);
};
}
public override bool Select(Character character)
@@ -126,13 +205,30 @@ namespace Barotrauma.Items.Components
private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
var lastSlot = inputContainer.Inventory.visualSlots.Last();
GUI.DrawRectangle(spriteBatch,
new Rectangle(
lastSlot.Rect.X, lastSlot.Rect.Y + (int)(lastSlot.Rect.Height * (1.0f - progressState)),
lastSlot.Rect.Width, (int)(lastSlot.Rect.Height * progressState)),
GUI.Style.Green * 0.5f, isFilled: true);
if (!(inputContainer?.Inventory?.visualSlots is { } visualSlots)) { return; }
if (DeconstructItemsSimultaneously)
{
for (int i = 0; i < InputContainer.Inventory.Capacity; i++)
{
if (InputContainer.Inventory.GetItemAt(i) == null) { continue; }
DrawProgressBar(InputContainer.Inventory.visualSlots[i]);
}
}
else
{
DrawProgressBar(inputContainer.Inventory.visualSlots.Last());
}
void DrawProgressBar(VisualSlot slot)
{
GUI.DrawRectangle(spriteBatch,
new Rectangle(
slot.Rect.X, slot.Rect.Y + (int)(slot.Rect.Height * (1.0f - progressState)),
slot.Rect.Width, (int)(slot.Rect.Height * progressState)),
GUI.Style.Green * 0.5f, isFilled: true);
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)