Release v0.15.12.0
This commit is contained in:
+109
-13
@@ -14,12 +14,22 @@ namespace Barotrauma.Items.Components
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}
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private GUIButton activateButton;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay;
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private GUIComponent inSufficientPowerWarning;
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private bool pendingState;
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private GUITextBlock infoArea;
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[Serialize("DeconstructorDeconstruct", true)]
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public string ActivateButtonText { get; set; }
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[Serialize("", true)]
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public string InfoText { get; set; }
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[Serialize(0.0f, true)]
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public float InfoAreaWidth { get; set; }
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partial void InitProjSpecific(XElement element)
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{
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CreateGUI();
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@@ -39,6 +49,12 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.08f
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};
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new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform), item.Name, font: GUI.SubHeadingFont)
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{
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TextAlignment = Alignment.Center,
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AutoScaleHorizontal = true
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};
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var topFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
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// === INPUT LABEL === //
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@@ -55,22 +71,23 @@ namespace Barotrauma.Items.Components
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// === INPUT SLOTS === //
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
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inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null) { CanBeFocused = false };
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new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null) { CanBeFocused = false };
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// === ACTIVATE BUTTON === //
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.7f), inputArea.RectTransform), childAnchor: Anchor.CenterLeft);
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterLeft);
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activateButton = new GUIButton(new RectTransform(new Vector2(0.95f, 0.8f), buttonContainer.RectTransform), TextManager.Get("DeconstructorDeconstruct"), style: "DeviceButton")
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{
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TextBlock = { AutoScaleHorizontal = true },
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OnClicked = ToggleActive
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};
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
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TextManager.Get("DeconstructorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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TextManager.Get("DeconstructorNoPower"), textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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CanBeFocused = false,
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AutoScaleHorizontal = true
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};
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// === OUTPUT AREA === //
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@@ -86,8 +103,70 @@ namespace Barotrauma.Items.Components
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outputLabel.RectTransform.Resize(new Point((int) outputLabel.Font.MeasureString(outputLabel.Text).X, outputLabel.RectTransform.Rect.Height));
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new GUIFrame(new RectTransform(Vector2.One, outputLabelArea.RectTransform), style: "HorizontalLine");
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// === OUTPUT SLOTS === //
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1f), bottomFrame.RectTransform, Anchor.CenterLeft), style: null);
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var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), bottomFrame.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.BottomLeft, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
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// === OUTPUT SLOTS === //
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f - InfoAreaWidth, 1f), outputArea.RectTransform, Anchor.CenterLeft), style: null);
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if (InfoAreaWidth >= 0.0f)
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{
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var infoAreaContainer = new GUILayoutGroup(new RectTransform(new Vector2(InfoAreaWidth, 0.8f), outputArea.RectTransform), childAnchor: Anchor.CenterLeft);
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infoArea = new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.95f), infoAreaContainer.RectTransform), string.Empty, wrap: true);
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}
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ActivateButton.OnAddedToGUIUpdateList += (GUIComponent component) =>
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{
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activateButton.Enabled = true;
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if (string.IsNullOrEmpty(InfoText))
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{
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infoArea.Text = string.Empty;
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}
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else
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{
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infoArea.Text = TextManager.Get(InfoText, returnNull: true) ?? InfoText;
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}
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if (IsActive)
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{
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activateButton.Text = TextManager.Get("DeconstructorCancel");
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infoArea.Text = string.Empty;
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return;
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}
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bool outputsFound = false;
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foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: true))
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{
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outputsFound = true;
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if (!string.IsNullOrEmpty(deconstructItem.ActivateButtonText))
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{
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string buttonText = TextManager.Get(deconstructItem.ActivateButtonText, returnNull: true) ?? deconstructItem.ActivateButtonText;
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string infoText = string.Empty;
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if (!string.IsNullOrEmpty(deconstructItem.InfoText))
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{
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infoText = TextManager.Get(deconstructItem.InfoText, returnNull: true) ?? deconstructItem.InfoText;
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}
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inputItem.GetComponent<GeneticMaterial>()?.ModifyDeconstructInfo(this, ref buttonText, ref infoText);
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activateButton.Text = buttonText;
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if (infoArea != null)
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{
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infoArea.Text = infoText;
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}
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return;
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}
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}
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//no valid outputs found: check if we're missing some required items from the input slots and display a message about it if possible
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if (!outputsFound && infoArea != null)
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{
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foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: false))
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{
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if (deconstructItem.RequiredOtherItem.Any() && !string.IsNullOrEmpty(deconstructItem.InfoTextOnOtherItemMissing))
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{
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string missingItemName = TextManager.Get("entityname." + deconstructItem.RequiredOtherItem.First(), returnNull: true);
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infoArea.Text = TextManager.GetWithVariable(deconstructItem.InfoTextOnOtherItemMissing, "[itemname]", missingItemName);
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}
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}
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}
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activateButton.Enabled = outputsFound;
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activateButton.Text = TextManager.Get(ActivateButtonText);
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};
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}
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public override bool Select(Character character)
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@@ -126,13 +205,30 @@ namespace Barotrauma.Items.Components
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private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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var lastSlot = inputContainer.Inventory.visualSlots.Last();
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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lastSlot.Rect.X, lastSlot.Rect.Y + (int)(lastSlot.Rect.Height * (1.0f - progressState)),
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lastSlot.Rect.Width, (int)(lastSlot.Rect.Height * progressState)),
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GUI.Style.Green * 0.5f, isFilled: true);
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if (!(inputContainer?.Inventory?.visualSlots is { } visualSlots)) { return; }
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if (DeconstructItemsSimultaneously)
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{
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for (int i = 0; i < InputContainer.Inventory.Capacity; i++)
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{
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if (InputContainer.Inventory.GetItemAt(i) == null) { continue; }
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DrawProgressBar(InputContainer.Inventory.visualSlots[i]);
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}
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}
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else
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{
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DrawProgressBar(inputContainer.Inventory.visualSlots.Last());
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}
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void DrawProgressBar(VisualSlot slot)
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{
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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slot.Rect.X, slot.Rect.Y + (int)(slot.Rect.Height * (1.0f - progressState)),
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slot.Rect.Width, (int)(slot.Rect.Height * progressState)),
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GUI.Style.Green * 0.5f, isFilled: true);
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}
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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@@ -37,7 +37,7 @@ namespace Barotrauma.Items.Components
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private FabricationRecipe pendingFabricatedItem;
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private Pair<Rectangle, string> tooltip;
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private (Rectangle area, string text)? tooltip;
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private GUITextBlock requiredTimeBlock;
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@@ -255,19 +255,22 @@ namespace Barotrauma.Items.Components
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var item1 = c1.GUIComponent.UserData as FabricationRecipe;
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var item2 = c2.GUIComponent.UserData as FabricationRecipe;
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bool hasSkills1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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int itemPlacement1 = FabricationDegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f ? 0 : -1;
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int itemPlacement2 = FabricationDegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f ? 0 : -1;
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if (hasSkills1 != hasSkills2)
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itemPlacement1 += item1.RequiresRecipe && !character.HasRecipeForItem(item1.TargetItem.Identifier) ? -2 : 0;
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itemPlacement2 += item2.RequiresRecipe && !character.HasRecipeForItem(item2.TargetItem.Identifier) ? -2 : 0;
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if (itemPlacement1 != itemPlacement2)
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{
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return hasSkills1 ? -1 : 1;
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return itemPlacement1 > itemPlacement2 ? -1 : 1;
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}
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return string.Compare(item1.DisplayName, item2.DisplayName);
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});
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var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
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TextManager.Get("fabricatorsufficientskills"), textColor: GUI.Style.Green, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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@@ -275,7 +278,7 @@ namespace Barotrauma.Items.Components
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sufficientSkillsText.RectTransform.SetAsFirstChild();
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var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange, font: GUI.SubHeadingFont)
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TextManager.Get("fabricatorinsufficientskills"), textColor: Color.Orange, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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@@ -285,6 +288,18 @@ namespace Barotrauma.Items.Components
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{
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insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
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}
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var requiresRecipeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorrequiresrecipe"), textColor: Color.Red, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true,
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CanBeFocused = false
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};
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var firstRequiresRecipe = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && (fabricableItem.RequiresRecipe && !character.HasRecipeForItem(fabricableItem.TargetItem.Identifier)));
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if (firstRequiresRecipe != null)
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{
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requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
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}
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}
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private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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@@ -297,6 +312,7 @@ namespace Barotrauma.Items.Components
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int slotIndex = 0;
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var missingItems = new List<FabricationRecipe.RequiredItem>();
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foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems)
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{
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for (int i = 0; i < requiredItem.Amount; i++)
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@@ -308,6 +324,8 @@ namespace Barotrauma.Items.Components
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{
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missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefabs.Contains(item.prefab)));
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}
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var missingCounts = missingItems.GroupBy(missingItem => missingItem).ToDictionary(x => x.Key, x => x.Count());
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missingItems = missingItems.Distinct().ToList();
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var availableIngredients = GetAvailableIngredients();
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@@ -318,30 +336,30 @@ namespace Barotrauma.Items.Components
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slotIndex++;
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}
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//highlight suitable ingredients in linked inventories
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foreach (Item item in availableIngredients)
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{
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if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
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{
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int availableSlotIndex = item.ParentInventory.FindIndex(item);
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//slots are null if the inventory has never been displayed
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//(linked item, but the UI is not set to be displayed at the same time)
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if (item.ParentInventory.visualSlots != null)
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{
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if (item.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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item.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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requiredItem.ItemPrefabs
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.Where(requiredPrefab => availableIngredients.ContainsKey(requiredPrefab.Identifier))
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.ForEach(requiredPrefab => {
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var availablePrefabs = availableIngredients[requiredPrefab.Identifier];
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availablePrefabs
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.Where(availablePrefab => availablePrefab.ParentInventory != inputContainer.Inventory)
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.Where(availablePrefab => availablePrefab.ParentInventory.visualSlots != null) //slots are null if the inventory has never been displayed
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.ForEach(availablePrefab => { //(linked item, but the UI is not set to be displayed at the same time)
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int availableSlotIndex = availablePrefab.ParentInventory.FindIndex(availablePrefab);
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if (availablePrefab.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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availablePrefab.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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{
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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}
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}
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}
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}
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}
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}
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});
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});
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if (slotIndex >= inputContainer.Capacity) { break; }
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var itemIcon = requiredItem.ItemPrefabs.First().InventoryIcon ?? requiredItem.ItemPrefabs.First().sprite;
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Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
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itemIcon.Draw(
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@@ -350,11 +368,32 @@ namespace Barotrauma.Items.Components
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color: requiredItem.ItemPrefabs.First().InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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if (missingCounts[requiredItem] > 1)
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{
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Vector2 stackCountPos = new Vector2(slotRect.Right, slotRect.Bottom);
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string stackCountText = "x" + missingCounts[requiredItem];
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stackCountPos -= GUI.SmallFont.MeasureString(stackCountText) + new Vector2(4, 2);
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GUI.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos + Vector2.One, Color.Black);
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GUI.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos, Color.White);
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}
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if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X, slotRect.Bottom - 8, slotRect.Width, 8), Color.Black * 0.8f, true);
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DrawConditionBar(spriteBatch, requiredItem.MinCondition);
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}
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else if (requiredItem.MaxCondition < 1.0f)
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{
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DrawConditionBar(spriteBatch, requiredItem.MaxCondition);
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}
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void DrawConditionBar(SpriteBatch sb, float condition)
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{
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int spacing = GUI.IntScale(4);
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int height = GUI.IntScale(10);
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GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, slotRect.Width - spacing * 2, height), Color.Black * 0.8f, true);
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(slotRect.X, slotRect.Bottom - 8, (int)(slotRect.Width * requiredItem.MinCondition), 8),
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new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, (int)((slotRect.Width - spacing * 2) * condition), height),
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GUI.Style.Green * 0.8f, true);
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}
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@@ -367,6 +406,10 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
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}
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else if(requiredItem.MaxCondition < 1.0f)
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{
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toolTipText += " 0-" + (int)Math.Round(requiredItem.MaxCondition * 100) + "%";
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}
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else if (requiredItem.MaxCondition <= 0.0f)
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{
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toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
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@@ -375,7 +418,7 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
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}
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tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
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tooltip = (slotRect, toolTipText);
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}
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slotIndex++;
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@@ -415,7 +458,7 @@ namespace Barotrauma.Items.Components
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if (tooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Value.text, tooltip.Value.area);
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tooltip = null;
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}
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}
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@@ -435,6 +478,22 @@ namespace Barotrauma.Items.Components
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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//go through the elements backwards, and disable the labels ("insufficient skills to fabricate", "recipe required...") if there's no items below them
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bool recipeVisible = false;
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foreach (GUIComponent child in itemList.Content.Children.Reverse())
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{
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if (!(child.UserData is FabricationRecipe recipe))
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{
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child.Visible = recipeVisible;
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recipeVisible = false;
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}
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else
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{
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recipeVisible = child.Visible;
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}
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}
|
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
|
||||
|
||||
@@ -470,14 +529,30 @@ namespace Barotrauma.Items.Components
|
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};
|
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}*/
|
||||
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string itemName = GetRecipeNameAndAmount(selectedItem);
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string name = itemName;
|
||||
|
||||
float quality = GetFabricatedItemQuality(selectedItem, user);
|
||||
if (quality > 0)
|
||||
{
|
||||
name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n', fallBackTag: "itemname.quality3");
|
||||
}
|
||||
|
||||
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
|
||||
name, textAlignment: Alignment.TopLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont, parseRichText: true)
|
||||
{
|
||||
AutoScaleHorizontal = true
|
||||
};
|
||||
|
||||
nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, nameBlock.Padding.Z, nameBlock.Padding.W);
|
||||
nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
|
||||
if (nameBlock.TextScale < 0.7f)
|
||||
{
|
||||
nameBlock.SetRichText(TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName, fallBackTag: "itemname.quality3"));
|
||||
nameBlock.AutoScaleHorizontal = false;
|
||||
nameBlock.TextScale = 0.7f;
|
||||
nameBlock.Wrap = true;
|
||||
nameBlock.SetTextPos();
|
||||
nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale));
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(selectedItem.TargetItem.Description))
|
||||
{
|
||||
@@ -489,6 +564,7 @@ namespace Barotrauma.Items.Components
|
||||
while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
|
||||
{
|
||||
var lines = description.WrappedText.Split('\n');
|
||||
if (lines.Length <= 1) { break; }
|
||||
var newString = string.Join('\n', lines.Take(lines.Length - 1));
|
||||
description.Text = newString.Substring(0, newString.Length - 4) + "...";
|
||||
description.CalculateHeightFromText();
|
||||
@@ -598,10 +674,15 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
{
|
||||
var itemPrefab = child.UserData as FabricationRecipe;
|
||||
if (itemPrefab == null) continue;
|
||||
if (!(child.UserData is FabricationRecipe itemPrefab)) { continue; }
|
||||
|
||||
bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients);
|
||||
if (itemPrefab != selectedItem &&
|
||||
(child.Rect.Y > itemList.Rect.Bottom || child.Rect.Bottom < itemList.Rect.Y))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients, character);
|
||||
if (itemPrefab == selectedItem)
|
||||
{
|
||||
activateButton.Enabled = canBeFabricated;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -142,6 +142,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime)
|
||||
{
|
||||
float rotationRad = MathHelper.ToRadians(item.Rotation);
|
||||
if (FlowPercentage < 0.0f)
|
||||
{
|
||||
foreach (var (position, emitter) in pumpOutEmitters)
|
||||
@@ -149,12 +150,13 @@ namespace Barotrauma.Items.Components
|
||||
if (item.CurrentHull != null && item.CurrentHull.Surface < item.Rect.Location.Y + position.Y) { continue; }
|
||||
|
||||
//only emit "pump out" particles when underwater
|
||||
Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
|
||||
float angle = 0.0f;
|
||||
Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
|
||||
relativeParticlePos = MathUtils.RotatePoint(relativeParticlePos, item.FlippedX ? rotationRad : -rotationRad);
|
||||
float angle = -rotationRad;
|
||||
if (item.FlippedX)
|
||||
{
|
||||
relativeParticlePos.X = -relativeParticlePos.X;
|
||||
angle = MathHelper.Pi;
|
||||
angle += MathHelper.Pi;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
@@ -170,11 +172,12 @@ namespace Barotrauma.Items.Components
|
||||
foreach (var (position, emitter) in pumpInEmitters)
|
||||
{
|
||||
Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
|
||||
float angle = 0.0f;
|
||||
relativeParticlePos = MathUtils.RotatePoint(relativeParticlePos, item.FlippedX ? rotationRad : -rotationRad);
|
||||
float angle = -rotationRad;
|
||||
if (item.FlippedX)
|
||||
{
|
||||
relativeParticlePos.X = -relativeParticlePos.X;
|
||||
angle = MathHelper.Pi;
|
||||
angle += MathHelper.Pi;
|
||||
}
|
||||
if (item.FlippedY)
|
||||
{
|
||||
|
||||
@@ -134,6 +134,14 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private static string caveLabel;
|
||||
|
||||
|
||||
[Serialize(false, false)]
|
||||
public bool RightLayout
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private bool AllowUsingMineralScanner =>
|
||||
HasMineralScanner && !isConnectedToSteering;
|
||||
|
||||
@@ -316,7 +324,7 @@ namespace Barotrauma.Items.Components
|
||||
"", warningColor, GUI.LargeFont, Alignment.Center);
|
||||
|
||||
// Setup layout for nav terminal
|
||||
if (isConnectedToSteering)
|
||||
if (isConnectedToSteering || RightLayout)
|
||||
{
|
||||
controlContainer.RectTransform.RelativeOffset = controlBoxOffset;
|
||||
controlContainer.RectTransform.SetPosition(Anchor.TopRight);
|
||||
@@ -446,13 +454,8 @@ namespace Barotrauma.Items.Components
|
||||
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Run))
|
||||
{
|
||||
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float distort = 1.0f - item.Condition / item.MaxCondition;
|
||||
for (int i = sonarBlips.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -885,7 +888,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
if (!aiTarget.Enabled) { continue; }
|
||||
if (aiTarget.InDetectable) { continue; }
|
||||
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) { continue; }
|
||||
|
||||
if (Vector2.DistanceSquared(aiTarget.WorldPosition, transducerCenter) < aiTarget.SoundRange * aiTarget.SoundRange)
|
||||
@@ -1239,7 +1242,7 @@ namespace Barotrauma.Items.Components
|
||||
foreach (AITarget aiTarget in AITarget.List)
|
||||
{
|
||||
float disruption = aiTarget.Entity is Character c ? c.Params.SonarDisruption : aiTarget.SonarDisruption;
|
||||
if (disruption <= 0.0f || !aiTarget.Enabled) { continue; }
|
||||
if (disruption <= 0.0f || aiTarget.InDetectable) { continue; }
|
||||
float distSqr = Vector2.DistanceSquared(aiTarget.WorldPosition, pingSource);
|
||||
if (distSqr > worldPingRadiusSqr) { continue; }
|
||||
float disruptionDist = (float)Math.Sqrt(distSqr);
|
||||
@@ -1364,28 +1367,6 @@ namespace Barotrauma.Items.Components
|
||||
blipType : cell.IsDestructible ? BlipType.Destructible : BlipType.Default);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (RuinGeneration.Ruin ruin in Level.Loaded.Ruins)
|
||||
{
|
||||
if (!MathUtils.CircleIntersectsRectangle(pingSource, range, ruin.Area)) continue;
|
||||
|
||||
foreach (var ruinShape in ruin.RuinShapes)
|
||||
{
|
||||
foreach (RuinGeneration.Line wall in ruinShape.Walls)
|
||||
{
|
||||
float cellDot = Vector2.Dot(
|
||||
Vector2.Normalize(ruinShape.Center - pingSource),
|
||||
Vector2.Normalize((wall.A + wall.B) / 2.0f - ruinShape.Center));
|
||||
if (cellDot > 0) continue;
|
||||
|
||||
CreateBlipsForLine(
|
||||
wall.A, wall.B,
|
||||
pingSource, transducerPos,
|
||||
pingRadius, prevPingRadius,
|
||||
100.0f, 1000.0f, range, pingStrength, passive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Item item in Item.ItemList)
|
||||
@@ -1634,7 +1615,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
void CalculateDistance()
|
||||
{
|
||||
pathFinder ??= new PathFinder(WayPoint.WayPointList, indoorsSteering: false);
|
||||
pathFinder ??= new PathFinder(WayPoint.WayPointList, false);
|
||||
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
|
||||
if (!path.Unreachable)
|
||||
{
|
||||
|
||||
@@ -888,6 +888,7 @@ namespace Barotrauma.Items.Components
|
||||
maintainPosOriginIndicator?.Remove();
|
||||
steeringIndicator?.Remove();
|
||||
enterOutpostPrompt?.Close();
|
||||
pathFinder = null;
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
|
||||
|
||||
Reference in New Issue
Block a user