Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -19,6 +19,8 @@ namespace Barotrauma.Items.Components
/// </summary>
private float[] containedSpriteDepths;
private Sprite[] slotIcons;
public Sprite InventoryTopSprite
{
get { return inventoryTopSprite; }
@@ -58,6 +60,9 @@ namespace Barotrauma.Items.Components
[Serialize(null, false)]
public string ContainedStateIndicatorStyle { get; set; }
[Serialize(-1, false, description: "Can be used to make the contained state indicator display the condition of the item in a specific slot even when the container's capacity is more than 1.")]
public int ContainedStateIndicatorSlot { get; set; }
[Serialize(true, false, description: "Should an indicator displaying the state of the contained items be displayed on this item's inventory slot. "+
"If this item can only contain one item, the indicator will display the condition of the contained item, otherwise it will indicate how full the item is.")]
public bool ShowContainedStateIndicator { get; set; }
@@ -85,6 +90,7 @@ namespace Barotrauma.Items.Components
partial void InitProjSpecific(XElement element)
{
slotIcons = new Sprite[capacity];
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -104,6 +110,17 @@ namespace Barotrauma.Items.Components
case "containedstateindicatorempty":
ContainedStateIndicatorEmpty = new Sprite(subElement);
break;
case "sloticon":
int index = subElement.GetAttributeInt("slotindex", -1);
Sprite icon = new Sprite(subElement);
for (int i = 0; i < capacity; i++)
{
if (i == index || index == -1)
{
slotIcons[i] = icon;
}
}
break;
}
}
@@ -197,7 +214,7 @@ namespace Barotrauma.Items.Components
if (UILabel == string.Empty) { return string.Empty; }
if (UILabel != null)
{
return TextManager.Get("UILabel." + UILabel);
return TextManager.Get("UILabel." + UILabel, returnNull: true) ?? TextManager.Get(UILabel);
}
else
{
@@ -205,6 +222,12 @@ namespace Barotrauma.Items.Components
}
}
public Sprite GetSlotIcon(int slotIndex)
{
if (slotIndex < 0 || slotIndex >= slotIcons.Length) { return null; }
return slotIcons[slotIndex];
}
public bool KeepOpenWhenEquippedBy(Character character)
{
if (!character.CanAccessInventory(Inventory) ||
@@ -266,7 +289,7 @@ namespace Barotrauma.Items.Components
}
else
{
Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
if (item.body.Dir == -1.0f)
{
transformedItemPos.X = -transformedItemPos.X;
@@ -277,7 +300,7 @@ namespace Barotrauma.Items.Components
transformedItemPos = Vector2.Transform(transformedItemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
transformedItemPos += item.DrawPosition;
transformedItemPos += item.body.DrawPosition;
}
Vector2 currentItemPos = transformedItemPos;
@@ -319,7 +342,7 @@ namespace Barotrauma.Items.Components
new Vector2(currentItemPos.X, -currentItemPos.Y),
isWiringMode ? containedItem.GetSpriteColor() * 0.15f : containedItem.GetSpriteColor(),
origin,
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation + MathHelper.ToRadians(-item.Rotation)),
-(containedItem.body == null ? 0.0f : containedItem.body.DrawRotation ),
containedItem.Scale,
spriteEffects,
depth: containedSpriteDepth);