Release v0.15.12.0
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+3
-3
@@ -60,7 +60,7 @@ namespace Barotrauma
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var newCampaignContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), campaignContainer.RectTransform, Anchor.Center), style: null);
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var loadCampaignContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), campaignContainer.RectTransform, Anchor.Center), style: null);
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GameMain.NetLobbyScreen.CampaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, null, saveFiles);
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GameMain.NetLobbyScreen.CampaignSetupUI = new MultiPlayerCampaignSetupUI(newCampaignContainer, loadCampaignContainer, null, saveFiles);
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var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("NewCampaign"), style: "GUITabButton")
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@@ -761,7 +761,7 @@ namespace Barotrauma
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Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase));
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if (faction?.Reputation != null)
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{
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faction.Reputation.Value = rep;
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faction.Reputation.SetReputation(rep);
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}
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else
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{
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@@ -771,7 +771,7 @@ namespace Barotrauma
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if (reputation.HasValue)
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{
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campaign.Map.CurrentLocation.Reputation.Value = reputation.Value;
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campaign.Map.CurrentLocation.Reputation.SetReputation(reputation.Value);
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campaign?.CampaignUI?.UpgradeStore?.RefreshAll();
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}
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