Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -17,11 +17,19 @@ namespace Barotrauma
public bool LastControlled;
#warning TODO: Refactor
private Sprite disguisedPortrait;
private List<WearableSprite> disguisedAttachmentSprites;
private Vector2? disguisedSheetIndex;
private Sprite disguisedJobIcon;
private Color disguisedJobColor;
private Color disguisedHairColor;
private Color disguisedFacialHairColor;
private Color disguisedSkinColor;
private Sprite tintMask;
private float tintHighlightThreshold;
private float tintHighlightMultiplier;
public static void Init()
{
@@ -29,6 +37,20 @@ namespace Barotrauma
new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
}
partial void LoadHeadSpriteProjectSpecific(XElement limbElement)
{
XElement maskElement = limbElement.Element("tintmask");
if (maskElement != null)
{
string tintMaskPath = maskElement.GetAttributeString("texture", "");
if (!string.IsNullOrWhiteSpace(tintMaskPath))
{
tintMask = new Sprite(maskElement, file: Limb.GetSpritePath(tintMaskPath, this));
tintHighlightThreshold = maskElement.GetAttributeFloat("highlightthreshold", 0.6f);
tintHighlightMultiplier = maskElement.GetAttributeFloat("highlightmultiplier", 0.8f);
}
}
}
public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null)
{
@@ -143,10 +165,10 @@ namespace Barotrauma
private void DrawInfoFrameCharacterIcon(SpriteBatch sb, Rectangle componentRect)
{
if (headSprite == null) { return; }
if (_headSprite == null) { return; }
Vector2 targetAreaSize = componentRect.Size.ToVector2();
float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
DrawIcon(sb, componentRect.Location.ToVector2() + headSprite.size / 2 * scale, targetAreaSize);
float scale = Math.Min(targetAreaSize.X / _headSprite.size.X, targetAreaSize.Y / _headSprite.size.Y);
DrawIcon(sb, componentRect.Location.ToVector2() + _headSprite.size / 2 * scale, targetAreaSize);
}
public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData)
@@ -165,21 +187,36 @@ namespace Barotrauma
return frame;
}
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel)
{
if (TeamID == CharacterTeamType.FriendlyNPC) { return; }
if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; }
// if we increased by more than 1 in one increase, then display special color (for talents)
bool specialIncrease = Math.Abs(newLevel - prevLevel) >= 1.0f;
if ((int)newLevel > (int)prevLevel)
{
int increase = Math.Max((int)newLevel - (int)prevLevel, 1);
GUI.AddMessage(
string.Format("+{0} {1}", increase, TextManager.Get("SkillName." + skillIdentifier)),
GUI.Style.Green,
textPopupPos,
Vector2.UnitY * 10.0f,
playSound: false,
subId: Character?.Submarine?.ID ?? -1);
Character?.AddMessage(
"+[value] "+ TextManager.Get("SkillName." + skillIdentifier),
specialIncrease ? GUI.Style.Orange : GUI.Style.Green,
playSound: Character == Character.Controlled, skillIdentifier, increase);
}
}
partial void OnExperienceChanged(int prevAmount, int newAmount)
{
if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; }
GameSession.TabMenuInstance?.OnExperienceChanged(Character);
if (newAmount > prevAmount)
{
int increase = newAmount - prevAmount;
Character?.AddMessage(
"+[value] " + TextManager.Get("experienceshort"),
GUI.Style.Blue, playSound: Character == Character.Controlled, "exp", increase);
}
}
@@ -187,193 +224,36 @@ namespace Barotrauma
{
if (idCard.Item.Tags == string.Empty) return;
if (idCard.StoredJobPrefab == null || idCard.StoredPortrait == null)
if (idCard.StoredOwnerAppearance.JobPrefab == null || idCard.StoredOwnerAppearance.Portrait == null)
{
string[] readTags = idCard.Item.Tags.Split(',');
if (readTags.Length == 0) return;
if (readTags.Length == 0) { return; }
if (idCard.StoredJobPrefab == null)
if (idCard.StoredOwnerAppearance.JobPrefab == null)
{
string jobIdTag = readTags.FirstOrDefault(s => s.StartsWith("jobid:"));
if (jobIdTag != null && jobIdTag.Length > 6)
{
string jobId = jobIdTag.Substring(6);
if (jobId != string.Empty)
{
idCard.StoredJobPrefab = JobPrefab.Get(jobId);
}
}
idCard.StoredOwnerAppearance.ExtractJobPrefab(readTags);
}
if (idCard.StoredPortrait == null)
if (idCard.StoredOwnerAppearance.Portrait == null)
{
string disguisedGender = string.Empty;
string disguisedRace = string.Empty;
string disguisedHeadSpriteId = string.Empty;
int disguisedHairIndex = -1;
int disguisedBeardIndex = -1;
int disguisedMoustacheIndex = -1;
int disguisedFaceAttachmentIndex = -1;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
switch (s[0])
{
case "gender":
disguisedGender = s[1];
break;
case "race":
disguisedRace = s[1];
break;
case "headspriteid":
disguisedHeadSpriteId = s[1];
break;
case "hairindex":
disguisedHairIndex = int.Parse(s[1]);
break;
case "beardindex":
disguisedBeardIndex = int.Parse(s[1]);
break;
case "moustacheindex":
disguisedMoustacheIndex = int.Parse(s[1]);
break;
case "faceattachmentindex":
disguisedFaceAttachmentIndex = int.Parse(s[1]);
break;
case "sheetindex":
string[] vectorValues = s[1].Split(";");
idCard.StoredSheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
break;
}
}
if (disguisedGender == string.Empty || disguisedRace == string.Empty || disguisedHeadSpriteId == string.Empty)
{
idCard.StoredPortrait = null;
idCard.StoredAttachments = null;
return;
}
foreach (XElement limbElement in Ragdoll.MainElement.Elements())
{
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
XElement spriteElement = limbElement.Element("sprite");
if (spriteElement == null) { continue; }
string spritePath = spriteElement.Attribute("texture").Value;
spritePath = spritePath.Replace("[GENDER]", disguisedGender);
spritePath = spritePath.Replace("[RACE]", disguisedRace.ToLowerInvariant());
spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId);
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
{
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
{
continue;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
idCard.StoredPortrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
break;
}
if (Wearables != null)
{
XElement disguisedHairElement, disguisedBeardElement, disguisedMoustacheElement, disguisedFaceAttachmentElement;
List<XElement> disguisedHairs, disguisedBeards, disguisedMoustaches, disguisedFaceAttachments;
Gender disguisedGenderEnum = disguisedGender == "female" ? Gender.Female : Gender.Male;
Race disguisedRaceEnum = (Race)Enum.Parse(typeof(Race), disguisedRace);
int headSpriteId = int.Parse(disguisedHeadSpriteId);
float commonness = disguisedGenderEnum == Gender.Female ? 0.05f : 0.2f;
disguisedHairs = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Hair, headSpriteId), WearableType.Hair, commonness);
disguisedBeards = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Beard, headSpriteId), WearableType.Beard);
disguisedMoustaches = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.Moustache, headSpriteId), WearableType.Moustache);
disguisedFaceAttachments = AddEmpty(FilterByTypeAndHeadID(FilterElementsByGenderAndRace(wearables, disguisedGenderEnum, disguisedRaceEnum), WearableType.FaceAttachment, headSpriteId), WearableType.FaceAttachment);
if (IsValidIndex(disguisedHairIndex, disguisedHairs))
{
disguisedHairElement = disguisedHairs[disguisedHairIndex];
}
else
{
disguisedHairElement = GetRandomElement(disguisedHairs);
}
if (IsValidIndex(disguisedBeardIndex, disguisedBeards))
{
disguisedBeardElement = disguisedBeards[disguisedBeardIndex];
}
else
{
disguisedBeardElement = GetRandomElement(disguisedBeards);
}
if (IsValidIndex(disguisedMoustacheIndex, disguisedMoustaches))
{
disguisedMoustacheElement = disguisedMoustaches[disguisedMoustacheIndex];
}
else
{
disguisedMoustacheElement = GetRandomElement(disguisedMoustaches);
}
if (IsValidIndex(disguisedFaceAttachmentIndex, disguisedFaceAttachments))
{
disguisedFaceAttachmentElement = disguisedFaceAttachments[disguisedFaceAttachmentIndex];
}
else
{
disguisedFaceAttachmentElement = GetRandomElement(disguisedFaceAttachments);
}
idCard.StoredAttachments = new List<WearableSprite>();
disguisedFaceAttachmentElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.FaceAttachment)));
disguisedBeardElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Beard)));
disguisedMoustacheElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Moustache)));
disguisedHairElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.Hair)));
if (OmitJobInPortraitClothing)
{
JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
else
{
idCard.StoredJobPrefab?.ClothingElement?.Elements("sprite").ForEach(s => idCard.StoredAttachments.Add(new WearableSprite(s, WearableType.JobIndicator)));
}
}
idCard.StoredOwnerAppearance.ExtractAppearance(this, readTags);
}
}
if (idCard.StoredJobPrefab != null)
if (idCard.StoredOwnerAppearance.JobPrefab != null)
{
disguisedJobIcon = idCard.StoredJobPrefab.Icon;
disguisedJobColor = idCard.StoredJobPrefab.UIColor;
disguisedJobIcon = idCard.StoredOwnerAppearance.JobPrefab.Icon;
disguisedJobColor = idCard.StoredOwnerAppearance.JobPrefab.UIColor;
}
disguisedPortrait = idCard.StoredPortrait;
disguisedSheetIndex = idCard.StoredSheetIndex;
disguisedAttachmentSprites = idCard.StoredAttachments;
disguisedPortrait = idCard.StoredOwnerAppearance.Portrait;
disguisedSheetIndex = idCard.StoredOwnerAppearance.SheetIndex;
disguisedAttachmentSprites = idCard.StoredOwnerAppearance.Attachments;
disguisedHairColor = idCard.StoredOwnerAppearance.HairColor;
disguisedFacialHairColor = idCard.StoredOwnerAppearance.FacialHairColor;
disguisedSkinColor = idCard.StoredOwnerAppearance.SkinColor;
}
partial void LoadAttachmentSprites(bool omitJob)
@@ -422,43 +302,107 @@ namespace Barotrauma
public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
if (evaluateDisguise && IsDisguised) { return; }
Vector2? sheetIndex;
Sprite portraitToDraw;
List<WearableSprite> attachmentsToDraw;
Color hairColor;
Color facialHairColor;
Color skinColor;
if (!IsDisguisedAsAnother || !evaluateDisguise)
{
sheetIndex = Head.SheetIndex;
portraitToDraw = Portrait;
attachmentsToDraw = AttachmentSprites;
hairColor = Head.HairColor;
facialHairColor = Head.FacialHairColor;
skinColor = Head.SkinColor;
}
else
{
sheetIndex = disguisedSheetIndex;
portraitToDraw = disguisedPortrait;
attachmentsToDraw = disguisedAttachmentSprites;
hairColor = disguisedHairColor;
facialHairColor = disguisedFacialHairColor;
skinColor = disguisedSkinColor;
}
if (portraitToDraw != null)
{
var currEffect = spriteBatch.GetCurrentEffect();
// Scale down the head sprite 10%
float scale = targetWidth * 0.9f / Portrait.size.X;
if (sheetIndex.HasValue)
{
SetHeadEffect(spriteBatch);
portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size);
}
portraitToDraw.Draw(spriteBatch, screenPos + offset, Color.White, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
portraitToDraw.Draw(spriteBatch, screenPos + offset, skinColor, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
if (attachmentsToDraw != null)
{
float depthStep = 0.000001f;
foreach (var attachment in attachmentsToDraw)
{
DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
SetAttachmentEffect(spriteBatch, attachment);
DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, GetAttachmentColor(attachment, hairColor, facialHairColor), flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
depthStep += depthStep;
}
}
spriteBatch.SwapEffect(currEffect);
}
}
//TODO: I hate this so much :(
private SpriteBatch.EffectWithParams headEffectParameters;
private Dictionary<WearableType, SpriteBatch.EffectWithParams> attachmentEffectParameters
= new Dictionary<WearableType, SpriteBatch.EffectWithParams>();
private void SetHeadEffect(SpriteBatch spriteBatch)
{
headEffectParameters.Effect ??= GameMain.GameScreen.ThresholdTintEffect;
headEffectParameters.Params ??= new Dictionary<string, object>();
headEffectParameters.Params["xBaseTexture"] = HeadSprite.Texture;
headEffectParameters.Params["xTintMaskTexture"] = tintMask?.Texture ?? GUI.WhiteTexture;
headEffectParameters.Params["xCutoffTexture"] = GUI.WhiteTexture;
headEffectParameters.Params["baseToCutoffSizeRatio"] = 1.0f;
headEffectParameters.Params["highlightThreshold"] = tintHighlightThreshold;
headEffectParameters.Params["highlightMultiplier"] = tintHighlightMultiplier;
spriteBatch.SwapEffect(headEffectParameters);
}
private void SetAttachmentEffect(SpriteBatch spriteBatch, WearableSprite attachment)
{
if (!attachmentEffectParameters.ContainsKey(attachment.Type))
{
attachmentEffectParameters.Add(attachment.Type, new SpriteBatch.EffectWithParams(GameMain.GameScreen.ThresholdTintEffect, new Dictionary<string, object>()));
}
var parameters = attachmentEffectParameters[attachment.Type].Params;
parameters["xBaseTexture"] = attachment.Sprite.Texture;
parameters["xTintMaskTexture"] = GUI.WhiteTexture;
parameters["xCutoffTexture"] = GUI.WhiteTexture;
parameters["baseToCutoffSizeRatio"] = 1.0f;
parameters["highlightThreshold"] = tintHighlightThreshold;
parameters["highlightMultiplier"] = tintHighlightMultiplier;
spriteBatch.SwapEffect(attachmentEffectParameters[attachment.Type]);
}
private Color GetAttachmentColor(WearableSprite attachment, Color hairColor, Color facialHairColor)
{
switch (attachment.Type)
{
case WearableType.Hair:
return hairColor;
case WearableType.Beard:
case WearableType.Moustache:
return facialHairColor;
default:
return Color.White;
}
}
@@ -467,34 +411,28 @@ namespace Barotrauma
var headSprite = HeadSprite;
if (headSprite != null)
{
var currEffect = spriteBatch.GetCurrentEffect();
float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
if (Head.SheetIndex.HasValue)
{
headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size);
}
headSprite.Draw(spriteBatch, screenPos, scale: scale);
SetHeadEffect(spriteBatch);
headSprite.Draw(spriteBatch, screenPos, scale: scale, color: SkinColor);
if (AttachmentSprites != null)
{
float depthStep = 0.000001f;
foreach (var attachment in AttachmentSprites)
{
DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep);
SetAttachmentEffect(spriteBatch, attachment);
DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep, GetAttachmentColor(attachment, HairColor, FacialHairColor));
depthStep += depthStep;
}
}
spriteBatch.SwapEffect(currEffect);
}
}
public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon;
if (icon == null) { return; }
Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor;
icon.Draw(spriteBatch, pos, iconColor, scale: scale);
}
public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false)
{
if (evaluateDisguise && IsDisguised) return;
@@ -505,7 +443,7 @@ namespace Barotrauma
icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
}
private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, Color? color = null, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (attachment.InheritSourceRect)
{
@@ -522,7 +460,7 @@ namespace Barotrauma
attachment.Sprite.SourceRect = head.SourceRect;
}
}
Vector2 origin = attachment.Sprite.Origin;
Vector2 origin;
if (attachment.InheritOrigin)
{
origin = head.Origin;
@@ -537,7 +475,7 @@ namespace Barotrauma
{
depth = head.Depth - depthStep;
}
attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
attachment.Sprite.Draw(spriteBatch, drawPos, color ?? Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
}
public static CharacterInfo ClientRead(string speciesName, IReadMessage inc)
@@ -552,6 +490,9 @@ namespace Barotrauma
int beardIndex = inc.ReadByte();
int moustacheIndex = inc.ReadByte();
int faceAttachmentIndex = inc.ReadByte();
Color skinColor = inc.ReadColorR8G8B8();
Color hairColor = inc.ReadColorR8G8B8();
Color facialHairColor = inc.ReadColorR8G8B8();
string ragdollFile = inc.ReadString();
string jobIdentifier = inc.ReadString();
@@ -577,6 +518,9 @@ namespace Barotrauma
ID = infoID,
};
ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
ch.SkinColor = skinColor;
ch.HairColor = hairColor;
ch.FacialHairColor = facialHairColor;
if (ch.Job != null)
{
foreach (KeyValuePair<string, float> skill in skillLevels)
@@ -591,7 +535,449 @@ namespace Barotrauma
}
ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
}
byte savedStatValueCount = inc.ReadByte();
for (int i = 0; i < savedStatValueCount; i++)
{
int statType = inc.ReadByte();
string statIdentifier = inc.ReadString();
float statValue = inc.ReadSingle();
bool removeOnDeath = inc.ReadBoolean();
ch.ChangeSavedStatValue((StatTypes)statType, statValue, statIdentifier, removeOnDeath);
}
ch.ExperiencePoints = inc.ReadUInt16();
ch.AdditionalTalentPoints = inc.ReadUInt16();
return ch;
}
public void CreateIcon(RectTransform rectT)
{
LoadHeadAttachments();
new GUICustomComponent(rectT,
onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
}
public class AppearanceCustomizationMenu : IDisposable
{
public readonly CharacterInfo CharacterInfo;
public GUIListBox HeadSelectionList = null;
public bool HasIcon = true;
public GUIScrollBar.OnMovedHandler OnSliderMoved = null;
public GUIScrollBar.OnMovedHandler OnSliderReleased = null;
public Action<AppearanceCustomizationMenu> OnHeadSwitch = null;
private readonly GUIComponent parentComponent;
private readonly List<Sprite> characterSprites = new List<Sprite>();
public GUIButton RandomizeButton;
public AppearanceCustomizationMenu(CharacterInfo info, GUIComponent parent, bool hasIcon = true)
{
CharacterInfo = info;
parentComponent = parent;
HasIcon = hasIcon;
RecreateFrameContents();
}
public void RecreateFrameContents()
{
var info = CharacterInfo;
HeadSelectionList = null;
parentComponent.ClearChildren();
ClearSprites();
float contentWidth = HasIcon ? 0.75f : 1.0f;
var listBox = new GUIListBox(
new RectTransform(new Vector2(contentWidth, 1.0f), parentComponent.RectTransform,
Anchor.CenterLeft))
{ CanBeFocused = false, CanTakeKeyBoardFocus = false };
var content = listBox.Content;
info.LoadHeadAttachments();
if (HasIcon)
{
info.CreateIcon(
new RectTransform(new Vector2(0.25f, 1.0f), parentComponent.RectTransform, Anchor.CenterRight)
{ RelativeOffset = new Vector2(-0.01f, 0.0f) });
}
RectTransform createItemRectTransform(string labelTag, float width = 0.6f)
{
var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.166f), content.RectTransform));
var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform),
TextManager.Get(labelTag), font: GUI.SubHeadingFont);
var bottomItem = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform),
style: null);
return new RectTransform(new Vector2(width, 1.0f), bottomItem.RectTransform, Anchor.Center);
}
RectTransform genderItemRT = createItemRectTransform("Gender", 1.0f);
GUILayoutGroup genderContainer =
new GUILayoutGroup(genderItemRT, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
void createGenderButton(Gender gender)
{
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), genderContainer.RectTransform),
TextManager.Get(gender.ToString()), style: "ListBoxElement")
{
UserData = gender,
OnClicked = OpenHeadSelection,
Selected = info.Gender == gender
};
}
createGenderButton(Gender.Male);
createGenderButton(Gender.Female);
int countAttachmentsOfType(WearableType wearableType)
=> info.FilterByTypeAndHeadID(
info.FilterElementsByGenderAndRace(info.Wearables, info.Head.gender, info.Head.race),
wearableType, info.HeadSpriteId).Count();
List<GUIScrollBar> attachmentSliders = new List<GUIScrollBar>();
void createAttachmentSlider(int initialValue, WearableType wearableType)
{
int attachmentCount = countAttachmentsOfType(wearableType);
if (attachmentCount > 0)
{
var labelTag = wearableType == WearableType.FaceAttachment
? "FaceAttachment.Accessories"
: $"FaceAttachment.{wearableType}";
var sliderItemRT = createItemRectTransform(labelTag);
var slider =
new GUIScrollBar(sliderItemRT, style: "GUISlider")
{
Range = new Vector2(0, attachmentCount),
StepValue = 1,
OnMoved = (bar, scroll) => SwitchAttachment(bar, wearableType),
OnReleased = OnSliderReleased,
BarSize = 1.0f / (float)(attachmentCount + 1)
};
slider.BarScrollValue = initialValue;
attachmentSliders.Add(slider);
}
}
createAttachmentSlider(info.HairIndex, WearableType.Hair);
createAttachmentSlider(info.BeardIndex, WearableType.Beard);
createAttachmentSlider(info.MoustacheIndex, WearableType.Moustache);
createAttachmentSlider(info.FaceAttachmentIndex, WearableType.FaceAttachment);
void createColorSelector(string labelTag, IEnumerable<(Color Color, float Commonness)> options, Func<Color> getter,
Action<Color> setter)
{
var selectorItemRT = createItemRectTransform(labelTag, 0.4f);
var dropdown =
new GUIDropDown(selectorItemRT)
{ AllowNonText = true };
var listBoxSize = dropdown.ListBox.RectTransform.RelativeSize;
dropdown.ListBox.RectTransform.RelativeSize = new Vector2(listBoxSize.X * 1.75f, listBoxSize.Y);
var dropdownButton = dropdown.GetChild<GUIButton>();
var buttonFrame =
new GUIFrame(
new RectTransform(Vector2.One * 0.7f, dropdownButton.RectTransform, Anchor.CenterLeft)
{ RelativeOffset = new Vector2(0.05f, 0.0f) }, style: null);
Color? previewingColor = null;
dropdown.OnSelected = (component, color) =>
{
previewingColor = null;
setter((Color)color);
buttonFrame.Color = getter();
buttonFrame.HoverColor = getter();
return true;
};
buttonFrame.Color = getter();
buttonFrame.HoverColor = getter();
dropdown.ListBox.UseGridLayout = true;
foreach (var option in options)
{
var optionElement =
new GUIFrame(
new RectTransform(new Vector2(0.25f, 1.0f / 3.0f),
dropdown.ListBox.Content.RectTransform),
style: "ListBoxElement")
{
UserData = option.Color,
CanBeFocused = true
};
var colorElement =
new GUIFrame(
new RectTransform(Vector2.One * 0.75f, optionElement.RectTransform, Anchor.Center,
scaleBasis: ScaleBasis.Smallest),
style: null)
{
Color = option.Color,
HoverColor = option.Color,
OutlineColor = Color.Lerp(Color.Black, option.Color, 0.5f),
CanBeFocused = false
};
}
var childToSelect = dropdown.ListBox.Content.FindChild(c => (Color)c.UserData == getter());
dropdown.Select(dropdown.ListBox.Content.GetChildIndex(childToSelect));
//The following exists to track mouseover to preview colors before selecting them
new GUICustomComponent(new RectTransform(Vector2.One, buttonFrame.RectTransform),
onUpdate: (deltaTime, component) =>
{
if (GUI.MouseOn is GUIFrame { Parent: { } p } hoveredFrame && dropdown.ListBox.Content.IsParentOf(hoveredFrame))
{
previewingColor ??= getter();
Color color = (Color)(dropdown.ListBox.Content.FindChild(c =>
c == hoveredFrame || c.IsParentOf(hoveredFrame))?.UserData ?? dropdown.SelectedData ?? getter());
setter(color);
buttonFrame.Color = getter();
buttonFrame.HoverColor = getter();
}
else if (previewingColor.HasValue)
{
setter(previewingColor.Value);
buttonFrame.Color = getter();
buttonFrame.HoverColor = getter();
previewingColor = null;
}
}, onDraw: null)
{
CanBeFocused = false,
Visible = true
};
}
if (countAttachmentsOfType(WearableType.Hair) > 0)
{
createColorSelector($"Customization.{nameof(info.HairColor)}", info.HairColors,
() => info.HairColor, (color) => info.HairColor = color);
}
if (countAttachmentsOfType(WearableType.Moustache) > 0 ||
countAttachmentsOfType(WearableType.Beard) > 0)
{
createColorSelector($"Customization.{nameof(info.FacialHairColor)}", info.FacialHairColors,
() => info.FacialHairColor, (color) => info.FacialHairColor = color);
}
createColorSelector($"Customization.{nameof(info.SkinColor)}", info.SkinColors, () => info.SkinColor,
(color) => info.SkinColor = color);
RandomizeButton = new GUIButton(new RectTransform(Vector2.One * 0.12f,
parentComponent.RectTransform,
anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.Smallest)
{ RelativeOffset = new Vector2(0.01f, 0.005f) }, style: "RandomizeButton")
{
OnClicked = (button, o) =>
{
info.Head = new HeadInfo();
info.SetGenderAndRace(Rand.RandSync.Unsynced);
info.SetColors();
RecreateFrameContents();
info.RefreshHead();
OnHeadSwitch?.Invoke(this);
attachmentSliders.ForEach(s => OnSliderMoved?.Invoke(s, s.BarScroll));
return false;
}
};
//force update twice because the listbox is insanely janky
//TODO: fix all of the UI :)
listBox.ForceUpdate();
listBox.ForceUpdate();
foreach (var childLayoutGroup in listBox.Content.GetAllChildren<GUILayoutGroup>())
{
childLayoutGroup.Recalculate();
}
}
private bool OpenHeadSelection(GUIButton button, object userData)
{
Gender selectedGender = (Gender)userData;
var info = CharacterInfo;
float characterHeightWidthRatio = info.HeadSprite.size.Y / info.HeadSprite.size.X;
HeadSelectionList ??= new GUIListBox(
new RectTransform(
new Point(parentComponent.Rect.Width,
(int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f)), GUI.Canvas)
{
AbsoluteOffset = new Point(parentComponent.Rect.Right - parentComponent.Rect.Width,
button.Rect.Bottom)
});
HeadSelectionList.Visible = true;
HeadSelectionList.Content.ClearChildren();
ClearSprites();
parentComponent.RectTransform.SizeChanged += () =>
{
if (parentComponent == null || HeadSelectionList?.RectTransform == null || button == null)
{
return;
}
HeadSelectionList.RectTransform.Resize(new Point(parentComponent.Rect.Width,
(int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f)));
HeadSelectionList.RectTransform.AbsoluteOffset =
new Point(parentComponent.Rect.Right - parentComponent.Rect.Width, button.Rect.Bottom);
};
new GUIFrame(
new RectTransform(new Vector2(1.25f, 1.25f), HeadSelectionList.RectTransform, Anchor.Center),
style: "OuterGlow", color: Color.Black)
{
UserData = "outerglow",
CanBeFocused = false
};
GUILayoutGroup row = null;
int itemsInRow = 0;
XElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e =>
e.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase));
XElement headSpriteElement = headElement.Element("sprite");
string spritePathWithTags = headSpriteElement.Attribute("texture").Value;
var characterConfigElement = info.CharacterConfigElement;
var heads = info.Heads;
if (heads != null)
{
row = null;
itemsInRow = 0;
foreach (var kvp in heads.Where(kv => kv.Key.Gender == selectedGender))
{
var headPreset = kvp.Key;
Race race = headPreset.Race;
int headIndex = headPreset.ID;
string spritePath = spritePathWithTags
.Replace("[GENDER]", selectedGender.ToString().ToLowerInvariant())
.Replace("[RACE]", race.ToString().ToLowerInvariant());
if (!File.Exists(spritePath))
{
continue;
}
Sprite headSprite = new Sprite(headSpriteElement, "", spritePath);
headSprite.SourceRect =
new Rectangle(CalculateOffset(headSprite, kvp.Value.ToPoint()),
headSprite.SourceRect.Size);
characterSprites.Add(headSprite);
if (itemsInRow >= 4 || row == null)
{
row = new GUILayoutGroup(
new RectTransform(new Vector2(1.0f, 0.333f), HeadSelectionList.Content.RectTransform),
true)
{
UserData = selectedGender,
Visible = true
};
itemsInRow = 0;
}
var btn = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), row.RectTransform),
style: "ListBoxElementSquare")
{
OutlineColor = Color.White * 0.5f,
PressedColor = Color.White * 0.5f,
UserData = new Tuple<Gender, Race, int>(selectedGender, race, headIndex),
OnClicked = SwitchHead,
Selected = selectedGender == info.Gender && race == info.Race && headIndex == info.HeadSpriteId,
Visible = true
};
new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), headSprite, scaleToFit: true);
itemsInRow++;
}
}
return false;
}
private bool SwitchHead(GUIButton button, object obj)
{
var info = CharacterInfo;
Gender gender = ((Tuple<Gender, Race, int>)obj).Item1;
Race race = ((Tuple<Gender, Race, int>)obj).Item2;
int id = ((Tuple<Gender, Race, int>)obj).Item3;
info.Gender = gender;
info.Race = race;
info.Head.HeadSpriteId = id;
RecreateFrameContents();
OnHeadSwitch?.Invoke(this);
return true;
}
private bool SwitchAttachment(GUIScrollBar scrollBar, WearableType type)
{
var info = CharacterInfo;
int index = (int)scrollBar.BarScrollValue;
switch (type)
{
case WearableType.Beard:
info.BeardIndex = index;
break;
case WearableType.FaceAttachment:
info.FaceAttachmentIndex = index;
break;
case WearableType.Hair:
info.HairIndex = index;
break;
case WearableType.Moustache:
info.MoustacheIndex = index;
break;
default:
DebugConsole.ThrowError($"Wearable type not implemented: {type}");
return false;
}
info.RefreshHead();
OnSliderMoved?.Invoke(scrollBar, scrollBar.BarScroll);
return true;
}
public void Update()
{
if (HeadSelectionList != null && PlayerInput.PrimaryMouseButtonDown() &&
!GUI.IsMouseOn(HeadSelectionList))
{
HeadSelectionList.Visible = false;
}
}
public void AddToGUIUpdateList()
{
HeadSelectionList?.AddToGUIUpdateList();
}
private void ClearSprites()
{
foreach (Sprite sprite in characterSprites) { sprite.Remove(); }
characterSprites.Clear();
}
public void Dispose()
{
ClearSprites();
}
~AppearanceCustomizationMenu()
{
Dispose();
}
}
}
}