Release v0.15.12.0
This commit is contained in:
@@ -100,7 +100,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static bool shouldRecreateHudTexts = true;
|
||||
public static bool ShouldRecreateHudTexts { get; set; } = true;
|
||||
private static bool heldDownShiftWhenGotHudTexts;
|
||||
|
||||
public static bool IsCampaignInterfaceOpen =>
|
||||
@@ -150,7 +150,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (character.IsHumanoid && character.SelectedCharacter != null)
|
||||
if (character.Params.CanInteract && character.SelectedCharacter != null)
|
||||
{
|
||||
character.SelectedCharacter.CharacterHealth.AddToGUIUpdateList();
|
||||
}
|
||||
@@ -195,7 +195,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
|
||||
if (character.Params.CanInteract && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
|
||||
{
|
||||
if (character.SelectedCharacter.CanInventoryBeAccessed)
|
||||
{
|
||||
@@ -219,7 +219,7 @@ namespace Barotrauma
|
||||
if (focusedItemOverlayTimer <= 0.0f)
|
||||
{
|
||||
focusedItem = null;
|
||||
shouldRecreateHudTexts = true;
|
||||
ShouldRecreateHudTexts = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -285,6 +285,21 @@ namespace Barotrauma
|
||||
i.GetRootInventoryOwner() == i);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
foreach (var mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
if (!mission.DisplayTargetHudIcons) { continue; }
|
||||
foreach (var target in mission.HudIconTargets)
|
||||
{
|
||||
if (target.Submarine != character.Submarine) { continue; }
|
||||
float alpha = GetDistanceBasedIconAlpha(target, maxDistance: mission.Prefab.HudIconMaxDistance);
|
||||
if (alpha <= 0.0f) { continue; }
|
||||
GUI.DrawIndicator(spriteBatch, target.DrawPosition, cam, 100.0f, mission.Prefab.HudIcon, mission.Prefab.HudIconColor * alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
|
||||
{
|
||||
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
|
||||
@@ -317,7 +332,7 @@ namespace Barotrauma
|
||||
if (focusedItem != character.FocusedItem)
|
||||
{
|
||||
focusedItemOverlayTimer = Math.Min(1.0f, focusedItemOverlayTimer);
|
||||
shouldRecreateHudTexts = true;
|
||||
ShouldRecreateHudTexts = true;
|
||||
}
|
||||
focusedItem = character.FocusedItem;
|
||||
}
|
||||
@@ -342,13 +357,13 @@ namespace Barotrauma
|
||||
if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
|
||||
{
|
||||
bool shiftDown = PlayerInput.IsShiftDown();
|
||||
if (shouldRecreateHudTexts || heldDownShiftWhenGotHudTexts != shiftDown)
|
||||
if (ShouldRecreateHudTexts || heldDownShiftWhenGotHudTexts != shiftDown)
|
||||
{
|
||||
shouldRecreateHudTexts = true;
|
||||
ShouldRecreateHudTexts = true;
|
||||
heldDownShiftWhenGotHudTexts = shiftDown;
|
||||
}
|
||||
var hudTexts = focusedItem.GetHUDTexts(character, shouldRecreateHudTexts);
|
||||
shouldRecreateHudTexts = false;
|
||||
var hudTexts = focusedItem.GetHUDTexts(character, ShouldRecreateHudTexts);
|
||||
ShouldRecreateHudTexts = false;
|
||||
|
||||
int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
|
||||
|
||||
@@ -391,7 +406,26 @@ namespace Barotrauma
|
||||
if (npc.CampaignInteractionType == CampaignMode.InteractionType.None || npc.Submarine != character.Submarine || npc.IsDead || npc.IsIncapacitated) { continue; }
|
||||
|
||||
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionIcon." + npc.CampaignInteractionType);
|
||||
GUI.DrawIndicator(spriteBatch, npc.WorldPosition, cam, npc.CurrentHull == character.CurrentHull ? 500.0f : 100.0f, iconStyle.GetDefaultSprite(), iconStyle.Color);
|
||||
Range<float> visibleRange = new Range<float>(npc.CurrentHull == Character.Controlled.CurrentHull ? 500.0f : 100.0f, float.PositiveInfinity);
|
||||
if (npc.CampaignInteractionType == CampaignMode.InteractionType.Examine)
|
||||
{
|
||||
//TODO: we could probably do better than just hardcoding
|
||||
//a check for InteractionType.Examine here.
|
||||
|
||||
if (Vector2.DistanceSquared(character.Position, npc.Position) > 500f * 500f) { continue; }
|
||||
|
||||
var body = Submarine.CheckVisibility(character.SimPosition, npc.SimPosition, ignoreLevel: true);
|
||||
if (body != null && body.UserData as Character != npc) { continue; }
|
||||
|
||||
visibleRange = new Range<float>(-100f, 500f);
|
||||
}
|
||||
GUI.DrawIndicator(
|
||||
spriteBatch,
|
||||
npc.WorldPosition,
|
||||
cam,
|
||||
visibleRange,
|
||||
iconStyle.GetDefaultSprite(),
|
||||
iconStyle.Color);
|
||||
}
|
||||
|
||||
foreach (Item item in Item.ItemList)
|
||||
@@ -400,7 +434,7 @@ namespace Barotrauma
|
||||
if (Vector2.DistanceSquared(character.Position, item.Position) > 500f*500f) { continue; }
|
||||
var body = Submarine.CheckVisibility(character.SimPosition, item.SimPosition, ignoreLevel: true);
|
||||
if (body != null && body.UserData as Item != item) { continue; }
|
||||
GUI.DrawIndicator(spriteBatch, item.WorldPosition + new Vector2(0f, item.RectHeight * 0.65f), cam, new Vector2(-100f, 500.0f), item.IconStyle.GetDefaultSprite(), item.IconStyle.Color, createOffset: false);
|
||||
GUI.DrawIndicator(spriteBatch, item.WorldPosition + new Vector2(0f, item.RectHeight * 0.65f), cam, new Range<float>(-100f, 500.0f), item.IconStyle.GetDefaultSprite(), item.IconStyle.Color, createOffset: false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -471,7 +505,7 @@ namespace Barotrauma
|
||||
|
||||
if (!character.IsIncapacitated && character.Stun <= 0.0f)
|
||||
{
|
||||
if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
|
||||
if (character.Params.CanInteract && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
|
||||
{
|
||||
if (character.SelectedCharacter.CanInventoryBeAccessed)
|
||||
{
|
||||
@@ -525,12 +559,7 @@ namespace Barotrauma
|
||||
|
||||
textPos -= new Vector2(textSize.X / 2, textSize.Y);
|
||||
|
||||
Color nameColor = GUI.Style.TextColor;
|
||||
if (character.TeamID != character.FocusedCharacter.TeamID)
|
||||
{
|
||||
nameColor = character.FocusedCharacter.TeamID == CharacterTeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
|
||||
}
|
||||
|
||||
Color nameColor = character.FocusedCharacter.GetNameColor();
|
||||
GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2, GUI.SubHeadingFont);
|
||||
textPos.X += 10.0f * GUI.Scale;
|
||||
textPos.Y += GUI.SubHeadingFont.MeasureString(focusName).Y;
|
||||
@@ -544,11 +573,14 @@ namespace Barotrauma
|
||||
|
||||
if (character.FocusedCharacter.CanBeDragged)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBindText(InputType.Grab)),
|
||||
string text = character.CanEat ? "EatHint" : "GrabHint";
|
||||
GUI.DrawString(spriteBatch, textPos, GetCachedHudText(text, GameMain.Config.KeyBindText(InputType.Grab)),
|
||||
GUI.Style.Green, Color.Black, 2, GUI.SmallFont);
|
||||
textPos.Y += largeTextSize.Y;
|
||||
}
|
||||
|
||||
if (!character.DisableHealthWindow &&
|
||||
character.IsFriendly(character.FocusedCharacter) &&
|
||||
character.FocusedCharacter.CharacterHealth.UseHealthWindow &&
|
||||
character.CanInteractWith(character.FocusedCharacter, 160f, false))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user