Release v0.15.12.0

This commit is contained in:
Joonas Rikkonen
2021-10-27 18:50:57 +03:00
parent bf95e82d80
commit 234fb6bc06
450 changed files with 26042 additions and 10457 deletions
@@ -48,8 +48,13 @@ namespace Barotrauma
{
color = Color.CornflowerBlue;
}
else if (Entity is Item)
else if (Entity is Item i)
{
if (i.Submarine != null && i.GetComponent<Items.Components.Door>() == null)
{
// Don't show items that are inside the submarine, because monsters shouldn't target them when they are inside and the monsters are outside.
return;
}
color = Color.CadetBlue;
}
else
@@ -81,10 +81,10 @@ namespace Barotrauma
ConvertUnits.ToDisplayUnits(new Vector2(attachJoint.WorldAnchorB.X, -attachJoint.WorldAnchorB.Y)), GUI.Style.Green, 0, 4);
}
if (LatchOntoAI.WallAttachPos.HasValue)
if (LatchOntoAI.AttachPos.HasValue)
{
//GUI.DrawLine(spriteBatch, pos,
// ConvertUnits.ToDisplayUnits(new Vector2(LatchOntoAI.WallAttachPos.Value.X, -LatchOntoAI.WallAttachPos.Value.Y)), GUI.Style.Green, 0, 3);
GUI.DrawLine(spriteBatch, pos,
ConvertUnits.ToDisplayUnits(new Vector2(LatchOntoAI.AttachPos.Value.X, -LatchOntoAI.AttachPos.Value.Y)), GUI.Style.Green, 0, 3);
}
}