roll back name change from "Aim" to "SecondaryUse"

Expand SecondaryUse to have similar properties to normal Use so it can apply SecondaryUse-related status effects
Make Throwable great again
This commit is contained in:
Alex Noir
2017-12-10 15:00:52 +03:00
parent 1d6d1a066f
commit 231a38f71d
9 changed files with 41 additions and 22 deletions
@@ -118,9 +118,9 @@ namespace Barotrauma.Items.Components
}
public override void Aim(float deltaTime, Character character = null)
public override bool SecondaryUse(float deltaTime, Character character = null)
{
if (reload > 0.0f) return;
if (reload > 0.0f) return false;
bool first = true;
for (int i = 0; i < ropeBodies.Length - 1; i++)
@@ -157,7 +157,8 @@ namespace Barotrauma.Items.Components
//ropeBodies[i + 1].ApplyForce(dist / length * pullForce * 0.1f);
}
}
}
return true;
}
private void NextSection(int i)