roll back name change from "Aim" to "SecondaryUse"

Expand SecondaryUse to have similar properties to normal Use so it can apply SecondaryUse-related status effects
Make Throwable great again
This commit is contained in:
Alex Noir
2017-12-10 15:00:52 +03:00
parent 1d6d1a066f
commit 231a38f71d
9 changed files with 41 additions and 22 deletions
@@ -160,7 +160,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override void Aim(float deltaTime, Character character = null)
public override bool SecondaryUse(float deltaTime, Character character = null)
{
if (this.character == null || this.character != character || this.character.SelectedConstruction != item || !character.CanInteractWith(item))
{