roll back name change from "Aim" to "SecondaryUse"

Expand SecondaryUse to have similar properties to normal Use so it can apply SecondaryUse-related status effects
Make Throwable great again
This commit is contained in:
Alex Noir
2017-12-10 15:00:52 +03:00
parent 1d6d1a066f
commit 231a38f71d
9 changed files with 41 additions and 22 deletions
@@ -291,7 +291,10 @@ namespace Barotrauma.Items.Components
}
//called when the item is equipped and right mouse button is pressed
public virtual void Aim(float deltaTime, Character character = null) { }
public virtual bool SecondaryUse(float deltaTime, Character character = null)
{
return false;
}
//called when the item is placed in a "limbslot"
public virtual void Equip(Character character) { }