roll back name change from "Aim" to "SecondaryUse"
Expand SecondaryUse to have similar properties to normal Use so it can apply SecondaryUse-related status effects Make Throwable great again
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@@ -128,7 +128,7 @@ namespace Barotrauma
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Character.AnimController.TargetDir = Direction.Left;
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}
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if (Character.SelectedConstruction != null) Character.SelectedConstruction.Aim(deltaTime, Character);
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if (Character.SelectedConstruction != null) Character.SelectedConstruction.SecondaryUse(deltaTime, Character);
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}
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else if (Math.Abs(Character.AnimController.TargetMovement.X) > 0.1f && !Character.AnimController.InWater)
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