v1.5.7.0 (Summer Update)
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@@ -15,7 +15,7 @@ namespace Barotrauma
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public DeformableSprite DeformableSprite { get; private set; }
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public Sprite ActiveSprite => Sprite ?? DeformableSprite.Sprite;
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public ConditionalSprite(ContentXElement element, ISerializableEntity target, string file = "", bool lazyLoad = false)
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public ConditionalSprite(ContentXElement element, ISerializableEntity target, string file = "", bool lazyLoad = false, float sourceRectScale = 1)
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{
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Target = target;
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Exclusive = element.GetAttributeBool("exclusive", Exclusive);
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@@ -28,10 +28,10 @@ namespace Barotrauma
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conditionals.AddRange(PropertyConditional.FromXElement(subElement));
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break;
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case "sprite":
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Sprite = new Sprite(subElement, file: file, lazyLoad: lazyLoad);
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Sprite = new Sprite(subElement, file: file, lazyLoad: lazyLoad, sourceRectScale: sourceRectScale);
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break;
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case "deformablesprite":
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DeformableSprite = new DeformableSprite(subElement, filePath: file, lazyLoad: lazyLoad);
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DeformableSprite = new DeformableSprite(subElement, filePath: file, lazyLoad: lazyLoad, sourceRectScale: sourceRectScale);
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break;
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}
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}
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@@ -18,9 +18,9 @@ namespace Barotrauma
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public Sprite Sprite { get; private set; }
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public DeformableSprite(ContentXElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "", bool lazyLoad = false, bool invert = false)
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public DeformableSprite(ContentXElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "", bool lazyLoad = false, bool invert = false, float sourceRectScale = 1)
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{
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Sprite = new Sprite(element, file: filePath, lazyLoad: lazyLoad);
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Sprite = new Sprite(element, file: filePath, lazyLoad: lazyLoad, sourceRectScale: sourceRectScale);
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InitProjSpecific(element, subdivisionsX, subdivisionsY, lazyLoad, invert);
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}
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@@ -107,7 +107,7 @@ namespace Barotrauma
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static partial void AddToList(Sprite sprite);
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public Sprite(ContentXElement element, string path = "", string file = "", bool lazyLoad = false)
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public Sprite(ContentXElement element, string path = "", string file = "", bool lazyLoad = false, float sourceRectScale = 1)
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{
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if (element is null)
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{
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@@ -137,7 +137,7 @@ namespace Barotrauma
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LoadTexture(ref sourceVector, ref shouldReturn);
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}
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if (shouldReturn) { return; }
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sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
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sourceRect = new Rectangle((int)(sourceVector.X * sourceRectScale), (int)(sourceVector.Y * sourceRectScale), (int)(sourceVector.Z * sourceRectScale), (int)(sourceVector.W * sourceRectScale));
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size = SourceElement.GetAttributeVector2("size", Vector2.One);
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RelativeSize = size;
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size.X *= sourceRect.Width;
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