v1.5.7.0 (Summer Update)
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@@ -1,5 +1,4 @@
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using System;
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using Barotrauma.Items.Components;
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namespace Barotrauma;
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@@ -11,8 +10,14 @@ class Editable : Attribute
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public int MinValueInt = int.MinValue, MaxValueInt = int.MaxValue;
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public float MinValueFloat = float.MinValue, MaxValueFloat = float.MaxValue;
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public bool ForceShowPlusMinusButtons = false;
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public bool ForceShowPlusMinusButtons;
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public float ValueStep;
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/// <summary>
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/// Should the value customized in the editor be applied to the new item swapped in place of this item.
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/// Used e.g. for transferring the auto operate properties from one turret to another installed on place of it.
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/// </summary>
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public bool TransferToSwappedItem;
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/// <summary>
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/// Labels of the components of a vector property (defaults to x,y,z,w)
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