v1.5.7.0 (Summer Update)
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@@ -103,7 +103,7 @@ namespace Barotrauma
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foreach (Structure structure in Structure.WallList)
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{
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if (!structure.HasBody || structure.HiddenInGame) { continue; }
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if (!structure.HasBody || structure.IsHidden) { continue; }
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LevelObjectPrefab.SpawnPosType spawnPosType = LevelObjectPrefab.SpawnPosType.None;
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if (level.Ruins.Any(r => r.Submarine == structure.Submarine))
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