v1.5.7.0 (Summer Update)

This commit is contained in:
Regalis11
2024-06-18 16:49:51 +03:00
parent 4a63dacbce
commit 230d1b6e78
263 changed files with 7792 additions and 2845 deletions
@@ -589,9 +589,9 @@ namespace Barotrauma.Items.Components
return SaveLimbPositions(base.Save(parentElement));
}
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap, bool isItemSwap)
{
base.Load(componentElement, usePrefabValues, idRemap);
base.Load(componentElement, usePrefabValues, idRemap, isItemSwap);
if (GameMain.GameSession?.GameMode?.Preset == GameModePreset.TestMode)
{
LoadLimbPositions(componentElement);