v1.5.7.0 (Summer Update)
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@@ -589,9 +589,9 @@ namespace Barotrauma.Items.Components
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return SaveLimbPositions(base.Save(parentElement));
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}
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public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
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public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap, bool isItemSwap)
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{
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base.Load(componentElement, usePrefabValues, idRemap);
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base.Load(componentElement, usePrefabValues, idRemap, isItemSwap);
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if (GameMain.GameSession?.GameMode?.Preset == GameModePreset.TestMode)
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{
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LoadLimbPositions(componentElement);
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