v1.5.7.0 (Summer Update)
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@@ -62,7 +62,7 @@ namespace Barotrauma.Items.Components
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if (!MathUtils.IsValid(dir)) { return true; }
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float length = 200;
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dir = dir.ClampLength(length) / length;
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Vector2 propulsion = dir * Force * character.PropulsionSpeedMultiplier;
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Vector2 propulsion = dir * Force * character.PropulsionSpeedMultiplier * (1.0f + character.GetStatValue(StatTypes.PropulsionSpeed));
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if (character.AnimController.InWater && Force > 0.0f) { character.AnimController.TargetMovement = dir; }
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foreach (Limb limb in character.AnimController.Limbs)
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