v1.5.7.0 (Summer Update)
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@@ -29,7 +29,7 @@ namespace Barotrauma
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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var mission = Mission.LoadRandom(locations, seed, false, missionType);
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var mission = Mission.LoadRandom(locations, seed, requireCorrectLocationType: false, missionType, difficultyLevel: GameMain.NetworkMember.ServerSettings.SelectedLevelDifficulty);
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if (mission != null)
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{
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missions.Add(mission);
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